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Info: This Page will be removed, when all descriptions moved to Primary Simulation (Neutral and Tap) and single generator pages (Amino Acid - Martian City)


Upgrades

An example of an upgrade: Mitochondria

Upgrades are purchasable items that can be purchased with currencies throughout the game. They are only in Primary Simulation and Events. While they make changes throughout the game, such as making Generators more efficient, increasing tap production, or unlock new features. Most Generators require upgrades from previous Generators to be reached, except for Sponge to Jellyfish, Jellyfish to Flatworm, Superhuman to Humanoid Colonist, and Android to Sentient Android.

Upgrades of Life (Evolutions)[]

Neutral Evolutions[]

Image Upgrade Description Cost Requirements Unlocks
File:Planet Earth.png Planet Earth

"Earth provides just the right mixture of chemiclas, an abundance of water, and an oxygen-rich atmostphere, creating the ideal environment for developing life."

EntropyEntropy 8 Home Star Primordial Soup
Moon
File:Primordial Soup.png Primordial Soup

"On the primeval planet Earth, an atmospheric solution rich in organic compounds set the ideal conditions for the development of life."

EntropyEntropy 13 Planet Earth Primordial Soup Habitat
Nucleotides
Amino Acid
Volcano
Cytoplasm Cytoplasm

"Cytoplasm is a gel-like, colorless substance that fills the inside of a eukaryotic cell. It is secured by the cell membrane and all of the organelles float in it."

EntropyEntropy 6,750 x1 Eukaryotic Cell Daily Mutation
Shark Shark

"The earliest known sharks appearing over 420 million years ago. Both dangerous and endangered, these powerful predators and sleek swimmers are at the top of the underwater food chain."

- 1st circle of Daily Mutation
Replaceable Teeth
1 of 6 Sharks by 1 circle of Daily Mutation

Increasing Entropy Tap Rates[]

Image Upgrade Entropy Tap Description Cost Requirements Unlocks
File:Home Star.png Home Star allows you to entropy tap

"Stars are the power source of the universe. Solar waves pour onto nearby planets and provide energy for millions of years."

EntropyEntropy 1 (immediately unlocked) Start of the game Planet Earth
File:Moon.png Moon +4 per tap

"The gravitational forces exerted by the Moon and the Sun, and the rotation of Earth, turn the tides of the ancient oceans to advance life."

EntropyEntropy 240 Planet Earth Solar System
File:Solar System.png Solar System +10 per tap

"The Sun is the star of our solar system, a gravitational parent to 8 planets and their moons and countless asteroids and comets. Its nuclear energy bathes all the orbiting children in heat and light and a steady solar wind of particles."

EntropyEntropy 3,000 Moon The Milky Way
File:Milky Way.png The Milky Way +100 per tap

"The Milky Way is the galaxy that contains our solar system. It is estimated to contain up to 400 billion stars. Located in the Orion Arm, our solar system is 27,000 light years from the galactic center: a supermassive black hole named Sagittarius A*."

EntropyEntropy 15,000 Solar System Beyond (only first opening)
Ozone Layer Ozone Layer +1% of your idle Entropy Per/sec.

"The ozone layer in the Earth's stratosphere protects the planet from ultraviolet radiation. Over time, human pollution has damaged this essential barrier."

EntropyEntropy 65,000 Volcano -
File:Nucleotides.png Nucleotides +1 per tap

"Nucleotides are the chemical compounds that build the foundation for DNA and RNA."

EntropyEntropy 40 Primordial Soup RNA
DNA
Mitosis Mitosis +14 per tap

"Mitosis is a process of asexual reproduction where one cell divides into two identical cells. It occurs only in eukaryotic cells, and enables single-celled organs to multiply."

EntropyEntropy2,500 x1 Prokaryotic Cell Asexual Reproduction
Ribosomes (x100 Prokaryotic Cell)
Asexual Reproduction Asexual Reproduction +45 per tap

"Similar to mitosis, asexual reproduction is the process by which an entire organism is produced from a single parent. Some types of asexual reproduction are budding, sporification, and parthenogenesis."

EntropyEntropy 19,600 Mitosis Sexual Reproduction
Hermaphroditism (x100 Sponge)
Sexual Reproduction Sexual Reproduction +1% of your idle Entropy Per/sec.

"A long method of cell multiplication involving both meiosis and mitosis. Sexual reproduction combines genetic information from two individuals of different types, or sexes, to create a new organism."

EntropyEntropy 45,000 Asexual Reproduction Cocoon (x1 Flatworm)
Cocoon Cocoon +125 per tap

"Fertilized eggs are encased in a cocoon within a flatworm's body. The cocoon is released into the ocean waters. The cocoon provides nourishment to the egg, which will develop and later hatch."

EntropyEntropy 460,000 x1 Flatworm
Sexual Reproduction
Fish Egg (x1 Fish)
Fish Egg Fish Egg +1% of your idle Entropy Per/sec.

"A self-contained life support system designed to help an embryo survive in a wet environment, the egg increases the reproductive rate of fish. Fish eggs are jelly-like and sometimes semi-translucent."

EntropyEntropy 3.83 E6 x1 Fish
Cocoon
Egg Shell (x1 Tetrapod)
Egg Shell Egg Shell +72000 per tap

"An egg is a self-contained life support system filled with amniotic fluid that enables reproduction to be possible outside of wet environments. Reptiles, birds, and a handful of rare mammals lay eggs."

EntropyEntropy 8.92 E7 x1 Tetrapod
Fish Egg
Mammal (if Warm-Blooded is bought)
Ecdysis
Reptile (if Scaled Epidermis is bought)

Increasing Entropy Efficiency of Generators[]

see Amino Acid[]

  • unlocked by Primordial Soup
Upgrade Unlocks
RNA DNA Replication
Volcano Ozone Layer
Polypeptides -
Enzymes -

see DNA[]

  • unlocked by Nucleotides
Upgrade Unlocks
Protein Prokaryotic Cell
Polypeptides (x50 Amino Acid)
Bacterium
Plasma Membrane
Plasma Membrane -
Bacterium -
Chromosomes -
DNA Replication -

Prokaryotic Cell[]

  • unlocked by DNA and Proteine
Image Upgrade Efficiency Description Cost Requirements Unlocks
File:Mitochondria.png Mitochondria + 25%

"The powerhouse of the cell, mitochondria are organelles that convert glucose to energy."

EntropyEntropy 750 x1 Prokaryotic Cell Eukaryotic Cell (if Nucleus is bought)
File:Nucleus.png Nucleus + 50%

"A cell's control center, the nucleus contains the chromosomes that house DNA."

EntropyEntropy 900 x1 Prokaryotic Cell Flagellum
Eukaryotic Cell (if Mitochondria is bought)
File:Virus.png Virus +50%

"A virus is a biological agent that replicates within other cells. Suprisingly, its ability to infiltrate the DNA of other organisms is one reason that humans even exist."

EntropyEntropy1,250 x1 Prokaryotic Cell -
File:Flagellum.png Flagellum + 50%

"A flagellum is a tail-like appendage that protrudes from a cell body and helps it to move around."

EntropyEntropy 2.14 E7 x50 Prokaryotic Cell
Nucleus
-
File:Ribosomes.png Ribosomes + 100%

"Ribosomes are tiny particles that help to synthesize proteins and polypeptides in the cell."

EntropyEntropy2.32 E10 x100 Prokaryotic Cell
Mitosis
-

Eukaryotic Cell[]

  • unlocked by Mitochondria and Nucleus
Image Upgrade Efficiency Description Cost Requirements Unlocks
File:Tissue.png Tissue + 100%

"Tissues are groups of cells come [sic] together to perform a specific function. Organs are formed by groups of tissues."

EntropyEntropy4,500 x1 Eukaryotic Cell Chloroplasts
Chitin (when the Fungi Artifact is bought)
Nervous System
Muscles
Sponge (if Filter Feeding is bought)
File:Filter Feeding.png Filter Feeding + 50%

"A passive way of finding nourishment involves having nutrients filter through an organism's body. This is the feeding method for shellfish, krill and sponges."

EntropyEntropy 8,000 x1 Eukaryotic Cell Phagocytic Cell
Sponge (if Tissue is bought)
File:Chitin.png Chitin + 750%

"A primary component of the exoskeletons of insects and crustaceans, chitin is also found in the cell wall of fungi. This special polymer makes fungi unique from other organisms on a cellular level."

EntropyEntropy 50,000 Tissue
Fungi Artifact for Logit ConsoleLogit Console 50 in Augmentations Console
Fungi
File:Chloroplasts.png Chloroplasts + 50%

"Chloroplasts are found only in plant cells. They contain the pigment chlorophyll and are where the process of photosynthesis tales place."

EntropyEntropy 1.07 E8 x50 Eukaryotic Cell
Tissue
-
File:Phagocytic Cell.png Phagocytic Cell + 100%

"Phagocytes, or white blood cells, are cells that have the ability to ingest other cells or harmful foreign particles and are essential for producing immunity to infectious or contaminating agents."

EntropyEntropy 1.16 E11 x100 Eukaryotic Cell
Filter Feeding
-

Sponge[]

  • unlocked by Tissue and Filter Feeding
Image Upgrade Efficiency Description Cost Requirements Unlocks
File:Coral.png Coral + 100%

"Coral is a marine invertebrate with a hard calcium-carbonate exoskeleton. Colonies of corals that grow together can create reefs, diverse underwater ecosystems that provide a home for many sea creatures."

EntropyEntropy 40,000 x1 Sponge Oscula (x50 Sponge)
File:Muscles primsim.png Muscles + 100%

"Muscles are fibrous tissue [sic] in an animal's body with the ability to contract. This action enables the muscles to move, in turn moving the bones that are attached to them."

EntropyEntropy 100,000 Tissue Swimming
File:Oscula.png Oscula + 50%

"As sponges gain nutrients by letting water pass through them, they also need a way to excrete what's left over. The oscula is a hole where this waste water passes out of the sopnge when it's done feeding."

EntropyEntropy 3.57 E8 x50 Sponge
Coral
-
File:Hermaphroditism.png Hermaphroditism + 100%

"Organisms with hermaphroditism have either a complete or partial set of both male and female reproductive systems. Animals with hermaphroditism [sic] include clown fish, earthworms, and snails."

EntropyEntropy 3.87 E11 x100 Sponge
Asexual Reproduction
-

Jellyfish[]

Image Upgrade Efficiency Description Cost Requirements Unlocks
File:Radial Symmetry.png Radial Symmetry + 50%

"Organisms that can be divided into identical pieces around a central point, this form of symetry is more complex than bilateral symetry."

EntropyEntropy 80,000 x1 Jellyfish Bilateral Symmetry (1x Flatworm)
File:Cnidocytes.png Cnidocytes + 100%

"One of the first organic weapons, these are explosive cells that fire out a toxic harpoon for self.defense and hunting."

EntropyEntropy 120,000 x1 Jellyfish Polyp (50x Jellyfish)
File:Nervous System.png Nervous System + 100%

"The nervous system is a network of cells that sends stimuli through an organism's body in the form of electrical impulses. It is controlled by a central brain."

EntropyEntropy 190,000 Tissue -
File:Swimming.png Swimming + 50%

"The simple act of swimming gave many organisms the ability to move from one location to another for the first time."

EntropyEntropy 200,000 Muscles -
File:Polyp.png Polyp + 50%

"Polyps are non-mobile, sea-dwelling creatures consisting of a tube with a mouth surrounded by tentacles. Some examples of polyps include coral and seaanemones."

EntropyEntropy 1.43 E9 50x Jellyfish
Cnidocytes
-
File:Bioluminescence.png Bioluminescence + 100%

"Enzyme-catalyst reactions in their cells enable some creatures to emit light from their bodies. Organisms that can do this include some species of insects, jellyfish, and fungi."

EntropyEntropy 1.55 E12 100x Jellyfish -
File:Squishy Bodies.png Squishy Bodies + 500%

"Jelly is a broad term for sea animals with no bones or cartilage, including jellyfish and other creatures. As jellies dive and rise, their bodies balance rapid changes in water pressure by compressing and expanding. A downside to soft flesh is greater vulnerability to predators."

EntropyEntropy 1.00 E48 1x Jellyfish
Giant Squid Artifact for Logit ConsoleLogit Console 50 in Augmentations Console
Mollusk
File:Mollusk.png Mollusk + 1000%

"Early mollusks evolved skin layers that can build a shell out of calcium carbonate. This personal body armor encased a soft mantle (torso) with systems for breathing and digestion. The basic form give rise to clams, snails, nautiloids, and a wide diversity of other mollusks."

EntropyEntropy 5.00 E48 Squishy Bodies Cephalopod
File:Cephalopod.png Cephalopod + 16000%

"Cephalopods ("head and feet") are nollusks adapted to being apex predators. Octopuses, squid and cuttlefish lost their shells but gained complex brains, tentacles, and jet propulsion for capturing prey. Nautiloids are the only cephalopods that kept their shells."

EntropyEntropy 1.00 E49 Mollusk Giant Squid
File:Enormous Eyes.png Enormous Eyes + 100000%

"In the sunless deep ocean, large eyes detect bioluminescence, the faint light made by animals. Eyes the size of a human head, like those of a giant squid, can also make out of a massive, shifting shadow from afar–perhaps a sperm whale on the hunt."

EntropyEntropy 1.00 E51 Giant Squid -
File:Deep-Sea Gigantism.png Deep-Sea Gigantism + 500000%

"With meager food, deep-sea animals are often small. Yet giant and colossal squids, sea spiders, spider crabs, and some other invertebrates can reach staggering sizes. With few predators and slow metabolisms, they live very long lives, and they never stop growing."

EntropyEntropy 1.00 E51 Giant Squid -

Flatworm[]

Image Upgrade Efficiency Description Cost Requirements Unlocks
File:Bilateral Symmetry.png Bilateral Symmetry + 30%

"Organisms with identical left and right sides, a head, and a tail display bilateral symmetry. This adaptation helped early organisms to develop more complex nervous systems."

EntropyEntropy 150,000 1x Flatworm
Radial Symmetry
Heart
Pigment Spot
Nerve Cord (if Nervous System is bought)
Three Layer Skin
Fish (if Vertebrate is bought)
File:Vertebrate.png Vertebrate + 50%

"Vertebrae are bones that protect the spinal cord; they are the literal backbone of evolution."

EntropyEntropy 200,000 1x Flatworm Predation
Fish (if Bilateral Symmetry is bought)
File:Heart primsim.png Heart + 50%

"The heart is an organ dedicated to pumping blood through an organism. The center of the circulatory system, this organ is essential to keeping an animal alive."

EntropyEntropy 550,000 15x Flatworm
Bilateral Symmetry
-
File:Pigment Spot.png Pigment Spot + 100%

"A light-sensitive receptor, the pigment spot was a primitive eye. It allowed early organisms to tell light from dark."

EntropyEntropy 850,000 Bilateral Symmetry Eye (100x Fish)
File:Nerve Cord.png Nerve Cord + 100%

"The nerve cord is a bundle of nerve fibers that run down an animal's body. Alone, they form a simple version of a nervous system."

EntropyEntropy 1.20 E6 Nervous System
Bilateral Symmetry
Medulla Oblangata
File:Predation.png Predation + 50%

"Predation is the biological interaction where one animal becomes an aggressor (or "predator") and eats another animal (the "prey)."

EntropyEntropy 7.13 E9 x50 Flatworms -
File:Three-Layer Skin.png Three-Layer Skin + 100%

"Unlike sponges and jellyfish, flatworms possess a layer of organized cells in between their outer membrane and the inner lining of their digestive space."

EntropyEntropy 7.73 E12 x100 Flatworms
Bilateral Symmetry
-

Fish[]

  • unlocked by Bilateral Symmetry and Vertebrate
Image Upgrade Efficiency Description Cost Requirements Unlocks
File:Gills.png Gills + 25%

"Gills are respiratory organs that allow fish to extract oxygen from the water around them. This lets them breathe underwater."

EntropyEntropy 2.33 E6 x1 Fish Lungfish
File:Lungfish.png Lungfish + 25%

"Lungfish are freshwater fish that first became abundant in the Triassic era. They breathe air and can survive on dry land by burrowing into the mud with their fins."

EntropyEntropy 5.00 E6 Gills Tetrapod (if Cold Blooded is bought)
Lungs {1x Tetrapod)
Water-Tight Epidermis {50x Tetrapod)
File:Cold Blooded.png Cold Blooded + 33%

"Cold-blooded animals rely on external heat sources to control their body temperature. This allows them to have conservative metabolisms and save energy, but can also make them vulnerable to overheating or freezing."

EntropyEntropy 1.33 E7 1x Fish Tetrapod (if Lungfish is bought)
File:Cartilaginous Skeleton.png Cartilaginous Skeleton + 100%

"Some aquatic animals, such as sharks and rays, have skeletons made of cartilage instead of bone. This means that they are more durable, flexible, and buoyant."

EntropyEntropy 2.67 E7 1x Fish
14 Days of Daily Mutation
Replaceable Teeth
File:Fins.png Fins + 50%

"The proto-limb. Fins would eventually develop into hind legs that would help mammals, reptiles, birds, and amphibians travel on land."

EntropyEntropy 3.70 E7 1x Fish Legs (1x Tetrapod)
File:Jaw.png Jaw + 50%

"The articulated bonus that surround the mouth, jaws made respiration and nutrition more efficient. They enable chewing, hold the teeth, and protect the tongue and soft palate."

EntropyEntropy 9.20 E7 15x Fish -
File:Medulla Oblongata.png Medulla Oblongata + 100%

"A structure located in the lower part of the brainstem, the medulla controls the autonomic functions of the body, including heartbeat, breathing, and sleeping. It evolved in fish around 500 million years ago and forms a large portion of the reptile brain."

EntropyEntropy 1.50 E8 Nerve Cord -
File:Replaceable Teeth.png Replaceable Teeth + 100%

"Sharks have teeth that grow in many rows at a time, and are replaced whenever one breaks or falls out. Some sharks lose 30,000 teeth or more in their lifetimes."

EntropyEntropy 4.27 E8 Cartilaginous Skeleton Shark
File:Excretion Opening.png Excretion Opening + 75%

"Most creatures develop a specific hole through which waste is exclusively excreted. This is necessary to evolve complex digestive systems."

EntropyEntropy 5.95 E10 50x Fish -
File:Eye.png Eye + 100%

"Evolving from a humble pigment spot, the eyeball is a round, jelly-like organ. It processes light into electrical signals that travel from our retina to our brain. These signals are turned into images, enabling us to see."

EntropyEntropy 6.44 E13 100x Fish
Pigment Spot
-

Fungi[]

  • unlocked by Chitin
Image Upgrade Efficiency Description Cost Requirements Unlocks
Mold Mold + 1000%

"Molds are multicellular colonies of fungi that grow together as a mass of thin filaments. When this telltale layer of fuzz starts growing on food and breaking it dnwn, a foul smell and a nasty taste follow-we call this "spoilage"."

EntropyEntropy 1.00 E18 1x Fungi -
Mushroom Mushroom + 2000%

"Mushrooms are the spore-bearing, fruiting part of a fungus. They grow above ground and usually have a stem, cap, and gills, with colors ranging from drab to brilliant. Edible varieties are cultivated on farms or gathered in the wild by expierenced foragers."

EntropyEntropy 4.00 E20 1x Fungi
Mold
-
Yeast Yeast + 3000%

"Yeasts are an ancient family of single-celled fungi that reproduce through budding. Some species of yeast are beneficial, aiding in processes like fermentation. Others are pathogens that can cause infections, like the insidious Candida."

EntropyEntropy 5.00 E25 1x Fungi
Mushroom
-

Tetrapod[]

  • unlocked by Lungfish and Cold Blooded
Image Upgrade Efficiency Description Cost Requirements Unlocks
File:Lungs primsim.png Lungs +75%

"Evolving from swim bladders in fish, the gas-filled bladders called lungs gave tetropods the ability to breathe air, and the means to function on land."

EntropyEntropy 1.70 E8 Lungfish -
File:Warm-Blooded.png Warm-Blooded +20%

"Warm-blooded organisms have the ability to maintain a body temperatur higher than their environments, enabling them to move to new and more diverse homes."

EntropyEntropy 1.70 E8 x1 Tetrapod Mammal (if Egg Shell is bought)
Hibernation (100x Mammal)
File:Legs.png Legs +50%

"Legs evolve from fins to fulfill an organisms' need to support their body weight — a trait essential for migrating from the oceans onto dry land."

EntropyEntropy 2.38 E8 x1 Tetrapod
Fins
Quadrupedalism
File:Ear.png Ear +75%

"A refined version of an organism's ability to sense vibrations in the air, ears allows creatures to hear when a potential predator is sneaking up on them — or when their prey is trying to escape."

EntropyEntropy 4.84 E8 x15 Tetrapod Three Bone Ear (1x Mammal)
File:Scaled Epidermis.png Scaled Epidermis +60%

"Thick, tough skin covered in scales allows the reptiles to live on land without needing to return to the water periodically to survive. The Amphibians lack this advantage, which lad reptiles to become the dominant species on land for millenia."

EntropyEntropy 8.70 E8 x1 Tetrapod
Level 3 Mesozoic
Reptile (if Egg Shell is bought)
File:Quadrupedalism.png Quadrupedalism +30%

"Animals that stand and walk on four legs are called quadrupeds. This adaption requires strong joints, and allows animals to stand farther from the ground and travel greater distances."

EntropyEntropy 2.38 E9 Legs -
File:Shells.png Shells +80%

"Growing out of their ribs and acting as a shield, a turtle's shell helps to protect their body from accidents and predators."

EntropyEntropy 1.40 E10 Reptile Turtle (if Beaks is bought)
File:Beaks.png Beaks +100%

"Inside of their bony beaks, turtles eat using a combination of horny ridges (which are believed to have replaced their teeth around 150 million years ago) and strong jaws."

EntropyEntropy 2.80 E10 Reptile Turtle (if Shells is bought)
File:Water-Tight Epidermis.png Water-Tight Epidermis +100%

"Scale and water-proof skin help reptiles to walk on land, freeing them from the constant threat of dehydration that plagues amphibians."

EntropyEntropy 2.12 E12 x50 Tetrapods
Lungfish
-
File:Protruding Nostrils.png Protruding Nostrils +75%

"Crocodilians have nostrils that sit on the top of their snouts. They stay above water when the crocodilian submerges itself while hunting, so they can continue to breathe."

EntropyEntropy 1.70 E13 Archosauria Sensitive Hearing
File:Sensitive Hearing.png Sensitive Hearing +200%

"Crocodilians have very sharp hearing. Special muscles help to protect their eardrums while they are underwater, making their hearing just as good above or below the surface."

EntropyEntropy 3.20 E13 Protruding Nostrils Crocodilia
File:Ecdysis.png Ecdysis +130%

"When a reptile outgrows its old skin, it must shed it so that it can continue to grow. After the old, dry skin has been shed, the reptile will eat it to gain valuable nutrients."

EntropyEntropy 2.30 E15 x100 Tetrapod
Egg Shell
-
File:Squamates.png Squamates +75%

"Squamates make up the largest order of reptiles. They are notable for their scaly skin and flexible skull bones. They are the second largest order of vertebrates on the planet."

EntropyEntropy 3.70 E15 Reptile
Level 11 [[Mesozoic Valley]|Mesozoic]]
Tough Skin
Limbless
Mobile Jaws
File:Tough Skin.png Tough Skin 150%

"Lizards have tough, leathery skin covered in scales which enables them to survive in harsh environments, such as the desert. They regularly shed their skin as they grow."

EntropyEntropy 6.92 E16 Squamates Prehensile Tongues
File:Miniaturization.png Miniaturization 25%

"The transition from dinosaurs to birds was marked most by the shift from theropods with large bodies to small bodies. This smaller size allowed them to fly more efficiently, and opened up new habitants and sources of food."

EntropyEntropy 9.14 E18 Archosauria
Level 23 [[Mesozoic Valley]|Mesozoic]]
Beaks
File:Beaks bird.png Beaks 25%

"Birds beaks are strikingly diverse and are key to the variety of types of birds. These specialized tools allow birds to perform a wide range of functions, from preying on fish and mammals to pecking at seeds."

EntropyEntropy 2.11 E19 Miniaturization
File:Limbless.png Limbless 250%

"Modern snakes have no limbs. However, some species haave vestigial bones from hind limbs that may once have existed before receding."

EntropyEntropy 4.06 E19 Squamates
Level 15 Mesozoic
File:Mobile Jaws.png Mobile Jaws 300%

"Snakes are able to swallow prey that are far larger than the snake's head. This is because their skulls contain extra joints, which allow them to open the mouths extremely wide."

EntropyEntropy7.23 E19 Squamates
Level 15 Mesozoic
File:Running.png Running 450%

"Most galliformes are not skilled at flying, and some are unable to fly at all. Instead, they have evolved to be quick runners, a skill that they use to escape from predators."

EntropyEntropy 2.54 E20 Bird
File:Game Birds.png Game Birds 400%

"Galliformes are often domesticated by humans, and have long been used for their meat and eggs, as well as for recreational hunting."

EntropyEntropy 5.74 E20 Bird
File:Male Incubation.png Male Incubation 550%

"The female bird incubates the eggs in most species, sitting on them until they hatch. But in these species, the male does the sitting."

EntropyEntropy 1.11 E21 Bird
File:Aquatic Adaptation.png Aquatic Adaptation 550%

"These birds have adapted for life in an aquatic environment. They are masters of swimming and eat a diet of fish, krill, and aquatic plants."

EntropyEntropy 3.70 E22 Bird
File:Flightless.png Flightless 600%

"These birds have wings, but they do not use them to fly. Reduced to vestigal limbs, these wings are just for show."

EntropyEntropy 2.22 E23 Male Incubation
File:Raptor Ancestry.png Raptor Ancestry 100%

"One of the families of neoaves is the raptors—predatory birds like hawks and eagles. It's believed that nearly all modern lanbirds, a large bulk of the neoaves, descended from a common raptor ancestor that transitioned from a carnivorous to an omnivorous diet."

EntropyEntropy 7.77 E24 Bird


- Beaks - 25% more efficient, need: Miniaturization, Cost: 21.1 quintillion entropy

- Limbless - 250% more efficient, need: Squamates, Mesozoic Valley Rank 15, Cost: 40.6 quintillion entropy

- Mobile Jaws - 300% more efficient, need: Squamates, Mesozoic Valley Rank 15, Cost: 77.3 quintillion entropy

- Running - 450% more efficient, need: Bird, Cost: 254 quintillion entropy

- Game Birds - 400% more efficient, need: Bird, Cost: 574 quintillion entropy

- Aquatic Adaptation - 550% more efficient, need Long Necks, Mesozoic Valley Rank 28, Cost: 37 sextillion entropy

- Male Incubation - 550% more efficient, need Bird, Mesozoic Valley Rank 33, Cost: 11.1 sextillion entropy

- Flightless - 600% more efficient, need Male Incubation, Cost: 222 sextillion entropy

- Raptor Ancestry - 100% more efficient, need Bird, Mesozoic Valley Rank 38, Cost: 7.77 septillion entropy


Mammal[]

  • unlocked by Legs and Egg Shell

- Mammalian Teeth - 100% more efficient, need: Mammal and Jaw, Cost: 20 billion entropy

- Mammal Brain - 50% more efficient, need: Mammal and Nerve Cord, Cost: 4.64 billion entropy

- Three Bone Ear - 100% more efficient, need: Mammalian Teeth and Ear, Cost: 20 billion entropy

- Warm Blooded - 25% more efficient, need: Mammal, Cost: 1.70 billion entropy

- Primate - 25% more efficient, need: Mammal, Cost: 2.48 billion entropy

- Hair - 100% more efficient, need: Primate, Cost: 16.56 billion entropy

- Sweat Gland - 100% more efficient, need: Hair, Cost: 82.78 billion entropy

- Milk Glands - 100% more efficient, need: Sweat Gland, Cost: 165.56 billion entropy

- Neocortex - 50% more efficient, need: 50 Mammal and Warm Blooded, Cost: 59.06 trillion entropy

- Hibernation - 100% more efficient, need: 100 Mammal and Quadrupedalism, Cost: 64.00 quad entropy

- Long Fingers - 25,000% more efficient, need: Complete Mesozoic Valley, Cost: 7.70 Tre-decillion entropy


Ape[]

  • unlocked by Primate

- Brain of Ape - 50% more efficient, need: Mammal Brain, Cost: 53.60 billion entropy

- Bipedal Walking - 25% more efficient, need: Ape, Cost: 50.25 billion entropy

- Opposable Thumb - 100% more efficient, need: Bipedal Walking, Cost: 971.50 billion entropy

- Australopithecus - 25% more efficient, need: Ape and Brain of Ape, Cost: 87.10 billion entropy

- Homo Habilis - 50% more efficient, need: Australopithecus and First Idea, Cost: 268.00 billion entropy

- Endurance Hunting - 100% more efficient, need: Opposable Thumb, Cost: 4.39 trillion entropy

- Homo Erectus - 50% more efficient, need: Homo Habilis and Extra Power, Cost: 335.00 billion entropy

- Ball and Socket Wrist Joints - 50% more efficient, need: 50 Ape and Opposable Thumb, Cost: 2,39 quad entropy

- Vestigial Tail - 100% more efficient, need: 100 Ape and Bipedal Walking, Cost: 2,59 Quin entropy

Human[]

  • unlocked by Homo Erectus

- Complex Emotions - 25% more efficient, need: Extra Power, Cost: 1.24 trillion entropy

- Neanderthal - 100% more efficient, need: Homo Erectus and Complex Emotions, Cost: 35.35 Trillion Entropy

- Genome Mapping - 25% more efficient, need: Human, Cost: 35.35 Trillion Entropy

- Human Cloning - 100% more efficient, need: Genome Mapping, Cost: 106.04 Trillion Entropy

- Human Brain - Idea Tap 1%, need: Complex Emotions and Human,Cost: 14.14 Trillion Entropy

- Problem Solving - 50% more efficient, need: 50 Human and Human Brain, Cost: 1.92 Quadrillion Entropy

- Morality - 100% more efficient, need: 100 Human and Human Brain, Cost: 68.32 Quintillion Entropy


Cyborg[]

- Prosthetic - 10% more efficient, need: Cyborg, Cost: 6.63 quadrillion entropy

- Bio-engineering - 25% more efficient, need: Human Cloning, Cost: 212.09 trillion entropy

- Artificial Organs - 15% more efficient, need: Cyborg, Cost: 13.26 quadrillion entropy

- Neural Interface - 50% more efficient, need: Cyborg, Cost: 44.18 quadrillion entropy



Superhuman[]

  • unlocked by Bio-engineering Cyborg

- Enhanced Lifespan - 50% more efficient, need: Superhuman, Cost: 26.42 Quintillion entropy

- Enhanced Physique - 50% more efficient, need: Superhuman, Cost: 26.42 Quintillion entropy

- Enhance Intelligence - 50% more efficient, need: Superhuman, Cost: 26.42 Quintillion entropy


Humanoid Colonist[]

- Speciation - 50% more efficient, need: Humanoid Colonist, Cost: 2,64 sextillion entropy

- Genetic Modification - 50% more efficient, need: Humanoid Colonist, Cost: 2,64 sextillion entropy

- Environmental Adaptation - 50% more efficient, need: Humanoid Colonist, Cost: 2,64 sextillion entropy

- Autonomous Drones - 50% more efficient, need: Humanoid Colonist, Cost: 2,64 sextillion entropy

- Robotics - 50% more efficient, need: Integrated Circuit and Modern Science, Cost: 1.42 billion idea

Upgrades of Civilization (Technology)[]

Neutral Technologies[]

Increasing Idea Tap Rates[]

- Speech (+1 Idea/tap)

Description: Far more than other species, we can communicate with one another, sharing ideas, knowledge, and instructions. Language is a keystone of our thoughts.

Cost: 138 Ideas, requires Cooking

- Cave Painting (+1 Idea/tap)

Description: It's a humble start but a key first step. One day we'll have our Da Vincis.

Cost: 391 ideas, requires Advanced Stone Tools

- Beads (+4 Idea/tap)

Description: Beads are the most ancient of all jewelry. Our people have gained a taste for the decorative and the aesthetic. From here we'll invent more complex and elaborate works of craft.

Cost: 27,600 Ideas, requires Sculpture

- Plow (+8 Idea/tap)

Description: Agriculture is back-breaking work, but our ingenuity will always find ways to advance. Surely, when it comes to each year's planting, there must be better options when preparing the soil, than to do the work by hand.

Cost: 3,680 Ideas, requires Domestication of Animals

- Alphabet (Idea tap gains +1% of your idle Idea/sec)

Description: Letters combine to signify sounds. Writing is more efficient than ever.

Cost: 5,796 ideas, requires Paper

- Printing Press (Idea tap gains +2% of your idle Idea/sec)

Description: Hand-written books take a lot of time and work to make; with the printing press it's done faster than ever. Using movable type, we can instantly reproduce the same page, making as many copies as we need. Ideas can spread even faster and further now.

Cost: 115,000 Ideas, requires Movable Type

- Banking (+250 Idea/Tap)

Description: As global markets grow via international trade, we develop the need for institutions to regulate money and how it is handled.

Cost: 207,000 ideas, requires Age of Discovery

- Calculus (+555 Idea/Tap)

Description: The mathematical study of continuous change. We learn how to calculate rates of change and are propelled into further discoveries about science, engineering, and economics.

Cost: 575,000 Ideas, requires Scientific Revolution

Cryptocurrency (+33,500 Idea/Tap)

Description: Digital, alternative currency decentralized form traditional banking structures.

Cost: 1.03 Trillion Ideas, requires Emergent Age

Increasing Idea Efficiency of Generators[]

First Idea - need: Brain of Ape and Australopithecus[]

Cost: 80.4 billion Entropy

Abstract Thinking - need: First Idea[]

Cost: 1 Idea

Stone Tools - need: Abstract Thinking[]

Cost: 15 Idea

Stone Age - need: Stone Tools []

- Fire - 10% more efficient, need: Stone Age, Cost: 59.80 idea

- Cooking - 20% more efficient, need: Fire, Cost: 69 idea

- Kiln - 25% more efficient, need: Cooking, Cost: 943 idea

- Advanced Stone Tools - 40% more efficient, need: Stone Age, Cost: 138 idea

- Clothing - 20% more efficient, need: Advanced Stone Tools, Cost: 1,380 idea

- Dye - 20% more efficient, need: Cave Painting, Cost: 18,400 idea

- Sculpture - 25% more efficient, need:Cave Painting, Cost: 1,403 idea

- Hunting - 10% more efficient, need: Stone Age, Cost: 45 idea

- Burial - 10% more efficient, need: Hunting, Cost: 230 idea

- Big Game - 25% more efficient, need: Hunting, Cost: 1,380 idea

- Fishing - 100% more efficient, need: Big Game, Cost: 5,520 idea

- Religion - 100% more efficient, need: Burial, Cost: 46,000 idea

- Horse Domestication - 20% more efficient, need: Domestication of Animals, Cost: 1,380 idea

- Chariot - 20% more efficient, need: Horse Domestication, Cost: 9,200 idea

- Music - 50% more efficient, need: 50 Stone Age and Sculpture, Cost: 1.64 million idea

- Tribalism - 100% more efficient, need: 100 Stone Age and Hunting, Cost: 1.78 billion idea

Neolithic - need: Advanced Stone Tools, Burial, Speech, and Human[]

- Weaving - 20% more efficient, need: Clothing, Cost: 460 idea

- Sail - 20% more efficient, need: Weaving, Cost: 377 idea

- Farming - 20% more efficient, need: Neolithic, Cost: 552 idea

- City - 20% more efficient, need: Farming, Cost: 552 idea

- Domestication of Animals - 50% more efficient, need: Farming, Cost: 1,380 idea

- Fertilizer - 20% more efficient, need: Domestication of Animals, Cost: 552 idea

- Alcohol - 20% more efficient, need: Fertilizer, Cost: 552 idea

- Pottery - 40% more efficient, need: Neolithic and Kiln, Cost: 690 idea

- Wheel - 25% more efficient, need: Pottery, Cost: 460 idea

- Gears - 20% more efficient, need: Wheel, Cost: 4,600 idea

- Mining ore - 20% more efficient, need: City, Cost: 552 idea

- Metallurgy - 20% more efficient, need: Mining ore and Pottery, Cost: 1,012 idea

- Writing - 100% more efficient, need: City, Cost: 1,380 idea

- Arithmetic - 25% more efficient, need: Bronze Age, Cost: 4,600 idea

- Zero - 10% more efficient, need: Arithmetic, Cost: 16,560 idea

- Algebra - 100% more efficient, need: Iron Age and Zero, Cost: 20,700 idea

- Plow - Idea tap +8, need: Domestication of Animals, Cost: 3,680 idea

- Selective Breeding - 100% more efficient, need: 50 Neolithic and Domestication of Animals, Cost: 17.78 billion idea

- Cotton - 250% more efficient, need: 50 Neolithic and Weaving Cost: 4.20 million idea

- Mudbrick - 250% more efficient, need: 50 Neolithic and Settlement Cost: 500.00 million idea


Bronze Age - need: Writing, Metallurgy and Plow []

- Glass - 10% more efficient, need: Metallurgy, Cost: 1,932 idea

- Paper - 20% more efficient, need: Writing, Cost: 1,656 idea

- Bronze - 100% more efficient, need: Bronze Age, Cost: 2,760 idea

- Nail - 20% more efficient, need: Bronze, Cost: 552 idea

- Screw- 400% more efficient, need: Nail, Cost: 17.50 trillion idea

- Iron - 100% more efficient, need: Bronze, Cost: 6,900 idea

- Alphabet - Idea tap 1%, need: Paper, Cost: 5,796 idea

- Medicine - 100% more efficient, need: 50 Bronze Age, Cost: 49.23 million idea

- Anatomy - 1600% more efficient, need: Medicine, Cost: 300.00 Quadrillion idea

- Surgery - 2000% more efficient, need: Anatomy, Cost: 60.00 quintillion idea

- Geometry - 100% more efficient, need: 100 Bronze Age and Arithmetic, Cost: 53.35 billion idea

Iron Age - need: Iron and Alphabet []

- Gunpowder - 10% more efficient, need: Iron Age, Cost: 6,900 idea

- Military - 10% more efficient, need: Iron Age, Cost: 6,900 idea

- Government - 10% more efficient, need: Iron Age, Cost: 13,800 idea

- Iron Tools - 10% more efficient, need: Iron Age, Cost: 13,800 idea

- Iron Sword - 10% more efficient, need: Military, Cost: 69,000 idea

- Fire Arms - 10% more efficient, need: Gunpowder, Cost: 13,800 idea

- Magnifying Lens - 200% more efficient, need: Glass, Cost: 69,000 idea

- Sanitation - 200% more efficient, need: Government, Cost: 17,250 idea

- Coinage - 25% more efficient, need: Government, Cost: 24,150 idea

- Aqueduct - 50% more efficient, need: 50 Iron Age and Gunpowder, Cost: 246.14 million idea

- Astronomy - 100% more efficient, need: 100 Iron Age, Cost: 266.73 billion idea

Middle Ages - need: Government and Military[]

- Paper Money - 10% more efficient, need: Government Mints, Cost: 81,000 idea

- Wind Mill - 10% more efficient, need: Middle Ages, Cost: 46,000 idea

- Feudalism - 10% more efficient, need: Middle Ages and Government, Cost: 115,000 idea

- Organized Religion - 10% more efficient, need: Middle Ages, Cost: 69,000 idea

- Fire Lance - 10% more efficient, need: Fire Arms, Cost: 34,500 idea

- Fire Works - 10% more efficient, need: Gunpowder, Cost: 69,000 idea

- Herbalism - 25% more efficient, need: Organized Religion, Cost: 276,000 idea

- Biology - 100% more efficient, need: Herbalism, Cost: 2.30 million idea

- Movable Type - 10% more efficient, need: Middle Ages and Alphabet, Cost: 69,000 idea

- Telescope - 10% more efficient, need: Iron Tools, Algebra and Magnifying Lens, Cost: 34,500 idea

- Glasses - 25% more efficient, need: Telescope, Cost: 345,000 idea

- Microscope - 25% more efficient, need: Glasses, Cost: 1.84 million idea

- Printing Press - Idea Tap 2%, need: Movable Type,Cost: 115,000 ideas

- University - 50% more efficient, need: 50 Middle Age and Movable Type, Cost: 820.46 million idea

- Illuminated Manuscripts - 100% more efficient, need: 100 Middle Age and Paper Money, Cost: 889.11 billion idea

Age of Discovery - need: Organized Religion, Paper Money, and Printing Press []

- Musket - 20% more efficient, need: Fire Works, Cost: 230,000 idea

- Caravel - 50% more efficient, need: Age of Discovery, Cost: 172,500 idea

- Galleon - 75% more efficient, need: Age of Discovery and Caravel, Cost: 345,000 idea

- Astrolabe - 50% more efficient, need: Age of Discovery and Telescope, Cost: 241,500 idea

- Sextant - 25% more efficient, need: Astrolabe, Cost: 1.38 million idea

- Magnetic Compass - 75% more efficient, need: Astrolabe, Cost: 345,000 idea

- Cannon - 25% more efficient, need: Fire Lance, Cost: 460,000 idea

- Banking - Idea Tap 2%, need: Age of Discovery, Cost: 11..50 million idea

- Steel - 50% more efficient, need: 50 Age of Discovery, Cost: 4.92 billion idea

- Colonialism - 100% more efficient, need: 100 Age of Discovery and Galleon, Cost: 5.33 trillion idea

Scientific Revolution - need: Astrolabe, Caravel and Banking []

- Pasteurization - 25% more efficient, need: Biology, Cost: 5.75 million idea

- Optics - 25% more efficient, need: Sextant, Cost: 8.62 million idea

- 3 Laws of Motion - 25% more efficient, need: Calculus, Cost: 3.45 million idea

- Law of Gravity - 25% more efficient, need: 3 Laws of Motion, Cost: 6.90 million idea

- Composition of Light - 25% more efficient, need: Optics and Law of Gravity, Cost: 23.00 million idea

- Rifle - 25% more efficient, need: Cannon, Cost: 2.87 million idea

- Calculus - Idea Tap +555, need: Scientific Revolution, Cost: 575,00 idea

- Turbine - 50% more efficient, need: 50 Scientific Revolution and Calculus, Cost: 20.51 billion idea

- Standardized Time - 100% more efficient, need: 100 Scientific Revolution and Optics, Cost: 22.23 trillion idea

Industrial Revolution - need: Steam Engine and 3 Laws of Motion[]

- Steam Engine - 10% more efficient, need: Scientific Revolution, Cost: 138,000 idea

- Locomotive - 10% more efficient, need: Steam Engine, Cost: 115,00 idea

- Zipper - 10% more efficient, need: Industrial Revolution, Cost: 3.83 million idea

- Light Bulb - 10% more efficient, need: Industrial Revolution, Cost: 3.83 million idea

- Loom - 10% more efficient, need: Industrial Revolution, Cost: 11.50 million idea

- Mechanical Loom - 10% more efficient, need: Loom, Cost: 38.33 million idea

- Punched Card - 10% more efficient, need: Mechanical Loom, Cost: 191.67 million idea

- Morse Code - 10% more efficient, need: Industrial Revolution, Cost: 7.67 million idea

- Radio - 10% more efficient, need: Morse Code, Cost: 15,33 million idea

- Factory - 20% more efficient, need: Industrial Revolution, Cost: 7,67 million idea

- Chemistry - 10% more efficient, need: Factory and Biology, Cost: 15,33 million idea

- Silent Film - 10% more efficient, need: Phonograph, Cost: 191,67 million idea

- Morphine - 10% more efficient, need: Industrial Revolution, Cost: 11,50 million idea

- General Anesthetic - 10% more efficient, need: Morphine, Cost: 46,00 million idea

- Transistor - 40% more efficient, need: Atomic Age, Cost: 567,90 idea

- Integrated Circuit - 10% more efficient, need: Transistor, Cost: 1.14 billion idea

- Computer - 25% more efficient, need: Integrated Circuit, Cost: 3.41 billion idea

- Photography- unlocks Photo, need: Chemistry, Cost: 38,33 million idea

- Telephone - Idea Tap 1%, need: Morse Code, Cost: 38,33 million idea

- Combustion Engine - 50% more efficient, need: 50 Industrial Revolution and Locomotive, Cost: 136.74 billion idea

- Machine Gun - 100% more efficient, need: 100 Industrial Revolution and Rifle, Cost: 148.19 trillion idea

Atomic Age - need: Factory and Telephone []

- Intercontinental Ballistic Missile - 20% more efficient, need: V2 Rocket and Atomic Bomb, Cost: 9.94 billion idea

- V2 Rocket - 10% more efficient, need: Parachute Recovery, Cost: 4.26 billion idea

- Parachute Recovery - 20% more efficient, need: Liquid Propellant, Cost: 2.84 billion idea

- Liquid Propellant - 20% more efficient, need: Flight and Modern Science, Cost: 1.42 billion idea

- Flight - 10% more efficient, need: Factory, Cost: 851.85 million idea

- Television - 10% more efficient, need: Silent Film and Atomic Age, Cost: 6.53 billion idea

- Molecular Biology - 15% more efficient, need: General Anesthetic, Cost: 1.42 billion idea

- Modern Science - 20% more efficient, need: Atomic Age, Cost: 567.90 million idea

- Plastic - 10% more efficient, need: Modern Science, Cost: 3.69 billion idea

- Atomic Bomb - 10% more efficient, need: Modern Science, Cost: 2.56 billion idea

- Nuclear Power - 10% more efficient, need: Atomic Bomb, Cost: 4.54 billion idea

- Relativity - 50% more efficient, need: 50 Atomic Age and Modern Science, Cost: 10.13 trillion idea

- Antibiotics - 100% more efficient, need: 100 Atomic Age and Molecular Biology, Cost: 10.98 quad idea

Information Age - need: Atomic Bomb and Computer[]

- Space Shuttle - 50% more efficient, need: Moon Mission, Cost: 460,00 billion idea

- Moon Mission - 50% more efficient, need: Apollo 11 and Space Race, Cost: 92,00 Billion Ideas

- Map Genome - 50% more efficient, need: Integrated Circuit, Modern Science, and Molecular Biology Cost: 46.00 Billion Ideas

- Sputnik - 50% more efficient, need: Intercontinental Ballistic Missile, Cost: 18,40 Billion Ideas

- Space Race - 20% more efficient, need: Sputnik, Cost: 70,99 Billion Ideas

- Apollo 11 - 20% more efficient, need: Computer Chip, Cost: 45,43 Billion Ideas

- Video Games - 10% more efficient, need: Computer Chip, Cost: 27,60 Billion Ideas

- Game Engine - 10% more efficient, need: Video Games, Cost: 73,60 Billion Ideas

- CD-Rom - 10% more efficient, need: Graphic User Interface, Cost: 165,60 billion idea

- Graphic User Interface - 10% more efficient, need: Home PC, Cost: 110,40 billion idea

- Home PC - 10% more efficient, need: Computer Chip, Cost: 55.20 billion idea

- Computer Chip - 10% more efficient, need: Information Age, Cost: 23.00 billion idea

- Computer Terminal - 10% more efficient, need: Information Age, Cost: 13.80 billion idea

- Arpanet - 10% more efficient, need: Computer Terminal, Cost: 46.00 billion idea

- E-Mail - Idea Tap 1%, need: Arpanet, Cost: 184.00 billion idea

- Cell Phone - 10% more efficient, need: Information Age, Cost: 43.70 billion idea

- Internet - 20% more efficient, need: Home PC and Arpanet, Cost: 110.40 billion idea

- Search Engine - 100% more efficient, need: Internet, Cost: 190.44 billion idea

- Virtual Reality - 10% more efficient, need: Game Engine and Smart Phone, Cost: 73.60 billion idea

- Cloning - 50% more efficient, need: 50 Information Age and Map Genome, Cost: 328.18 trillion idea

Emergent Age - need: Internet[]

- Moon Base - 50% more efficient, need: Space Race, Cost: 8.62 trillion idea

- Space Station - 50% more efficient, need: Moon Mission, Cost: 138.00 billion idea

- Drones - 25% more efficient, need: Emergent Age, Cost: 690.00 billion idea

- DNA Storage - 25% more efficient, need: Map Genome, Cost: 2.93 trillion idea

- 3D Printing - 25% more efficient, need: Emergent Age, Cost: 1.21 trillion idea

- Smart Phone - 25% more efficient, need: Emergent Age, Cost: 258.75 billion idea

- Machine Learning - 10% more efficient, need: Emergent Age, Cost: 86.25 billion idea

- Self Driving Car - 25% more efficient, need: Machine Learning, Cost: 4.31 trillion idea

- Bio-Tech - 5% more efficient, need: Map Genome and Emergent Age, Cost: 120.75 billion idea

- Nanotech - 10% more efficient, need: Emergent Age, Cost: 293.25 Billion Ideas

- Humanoid Robot - 25% more efficient, need: AI and Moon Mission, Cost: 1.96 Trillion Ideas

- Crypto Currency - Idea Tap +33,500, need: Emergent Age, Cost: 1.03 Trillion Ideas

- AI - Required for Singularity, need: Machine Learning, Cost: 638.25 Billion Ideas

- Mind Upload - Required for Singularity, need: Bio-Tech, Cost: 638.25 Billion Ideas

- Self-Assembly - Required for Singularity, need: Nanotech, Cost: 810.75 Billion Ideas

- Self Landing Rocket - 50% more efficient, need: 50 Emergent Age and Space Shuttle, Cost: 6.15 Quadrillion Ideas

- Social media - 100% more efficient, need: 100 Emergent Age and Internet, Cost: 6.15 quadrillion idea

Singularity - need: AI, Mind Upload and Self assembly[]

- Uploaded Consciousness - 50% more efficient, need: 50 Singularity, Cost: 350.30 Quadrillion Ideas

- Machine Rights - 100% more efficient, need: 100 Singularity, Cost: 350.30 Quadrillion Ideas

Android - need: AI, Singularity and Humanoid Robot[]

Sentient Android - need: Android []

- Human Appearance - 25% more efficient, need: Stylized Appearance, Cost: 10.57 Quintillion Ideas

- Self-modification Abilities - 25% more efficient, need: Sentient Android, Cost: 10.57 Quintillion Ideas

- Embodied Human Consciousness - 25% more efficient, need: Sentient Android, Cost: 660.47 Quadrillion Ideas

- Stylized Appearance - 25% more efficient, need: Sentient Android, Cost: 2.64 Quintillion Ideas

- Personality Programming - 25% more efficient, need: Sentient Android, Cost: 396.28 Quadrillion Ideas


Rover - need: Space Station, Space Shuttle, and Drones[]

- Olympus Mons - 40% more efficient, need: Rover, Cost: 45.42 Trillion Ideas

- Ice Deposits - 25% more efficient, need: Rover, Cost: 613.85 Trillion Ideas

- Magnetic Research - 20% more efficient, need: 3 Rover, Cost: 981.99 Trillion Ideas

- Atmospheric Research - 40% more efficient, need: 6 Rover, Cost: 245.50 Trillion Ideas

- Interplanetary Spaceflight - 400% more efficient, need: Rover, Cost: 2.45 Quadrillion Ideas

- Solar Power - 150% more efficient, need: Atmospheric Research, Cost: 981.99 Trillion Ideas

- Cargo Mission - 50% more efficient, need: Solar Panel, Cost: 1.84 Quadrillion Ideas

Human Expedition - need: Interplanetary Spaceflight, Cargo Mission and Solar Power[]

- Martian Mining - 50% more efficient, need: Human Expedition,Cost: 21.13 Quintillion Ideas

- Deflection Shields - 15% more efficient, need: Human Expedition,Cost: 13.87 Quintillion Ideas

- Microgravity Research - 15% more efficient, need: Human Expedition,Cost: 66.05 Quintillion Ideas

- Cyanobacteria - 20% more efficient, need: Human Expedition,Cost: 26.42 Quintillion Ideas

- Psychological Support - 50% more efficient, need: 6 Human Expedition,Cost: 132.09 Quintillion Ideas

- Resource Extraction Equipment - 50% more efficient, need: Martian Mining,Cost: 31.70 Quintillion Ideas

- Propellant Production Plant - 15% more efficient, need: Resource Extraction Equipment,Cost: 2.64 Sextillion Ideas

- HAB - 25% more efficient, need: Deflection Shields,Cost: 31.70 Quintillion Ideas

- Biodome - 30% more efficient, need: HAB and 5 Human Expedition,Cost: 105.67 quintillion idea

Martian Settlement - need: Biodome, Cyanobacteria and Resource ExtractionEquipment[]

- Water Drilling - 25% more efficient, need: Martian Settlement and Resource Extraction Equipment,Cost: 1.32 sextillion idea

- Ore Refinement - 50% more efficient, need: Water Drilling,Cost: 13.21 sextillion idea

- Radiation Protection - 75% more efficient, need: Martian Settlement,Cost: 99.07 sextillion idea

- Lava Tubes - 100% more efficient, need: 6 Martian Settlement and Radiation Protection,Cost: 264.19 sextillion idea

- Genetic Engineering - 150% more efficient, need: Martian Settlement and Microgravity Research,Cost: 660.47 sextillion idea

- Fertilizer Production - 100% more efficient, need: Martian Settlement,Cost: 66.05 sextillion idea

Martian Factory - need: Ore Refinement, Fertilizer Production and Worker Living Quarters[]

- Advanced Propulsion - 150% more efficient, need: Martian Factory and Propellant Production Plant,Cost: 9.91E24 idea

- Worker Space Suits - 25% more efficient, need: Martian Factory,Cost: 8.59E25 idea

- Large Scale Extraction - 500% more efficient, need: Martian Factory and Crewed Rovers,Cost: 6.60E25 idea

- Interplanetary Traderoute - 25% more efficient, need: Martian Factory and Advanced Propulsion,Cost: 6.60E25 idea

- Nuclear Fusion - 100% more efficient, need: Martian Factory,Cost: 5.28E25 idea

- Advanced Robotics - 15% more efficient, need: Martian Factory, Cost: 4.62E25 idea

- Commercial Spaceflight - 25% more efficient, need: Advanced Propulsion and Martian Factory, Cost: 1.59E26 idea

- Renewable Energy - 100% more efficient, need: Nuclear Fusion, Cost: 3.96E26 idea

Martian City - need: Renewable Energy and Commercial Spaceflight[]

- Phobos Space Elevator - 50% more efficient, need: Martian City,Cost: 8.59E28 idea

- Martianborn Adaptability - 15% more efficient, need: Phobos Space Elevator,Cost: 9.91E29 idea

- Interplanetary Tourism - 25% more efficient, need: Martian City and Phobos Space Elevator,Cost: 8.62E30 idea

- Martian Economy - 25% more efficient, need: Martian City and Phobos Space Elevator,Cost: 1.32E31 idea

- Terraform - 10% more efficient, need: Martian City,Cost: 8.59E28 idea

- Orbital Greenhouse Heating - 10% more efficient, need: Terraform, Cost: 7.27E29 idea

- Build Atmosphere - 20% more efficient, need: Orbital Greenhouse Heating, Cost: 1.78E30 idea

- Magnetosphere - 20% more efficient, need: Build Atmosphere, Cost: 1.24E31 idea

- Atmospheric Alteration - 25% more efficient, need: Magnetosphere, Cost: 5.33E32 idea

- Fully Terraformed Environment - 50% more efficient, need: Atmospheric Alteration,Cost: 1.31E33 idea

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