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Upgrades.png

Upgrades are purchasable items that make Generators more efficient.


Contents

Neutral Upgrades (Entropy)[]

- Home Star (Allow you to Entropy Tap) [Game Start]

Home Star.png

Description: Stars are the power source of the universe. Solar waves pour onto nearby planets and provide energy for billions of years.

Cost: 1 Entropy

- Planet Earth (unlock Primordial Soup)

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Description: Earth provides a mixture of chemicals, an abundance of water and an atmosphere that's perfect for developing life like humans.

Cost: 8 Entropy, requires Home Star

- Moon (Entropy Tap gains +4 per tap)

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Description: The gravitational forces exerted by the Moon and the Sun and the rotation of Earth turn the tides of the ancient oceans to advance life.

Cost: 240 Entropy, requires Planet Earth

- Primordial Soup (Unlock Primordial Soup Habitat)

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Description: A solution rich in organic compounds believed to set the conditions for life.

Cost: 13 Entropy, requires Planet Earth

- Nucleotides (Entropy Tap gains +1 per tap)

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Description: Nucleotides are the chemical compounds that build the foundation for DNA and RNA.

Cost: 40 Entropy, requires Primordial Soup

- Ozone Layer (Entropy tap gains +1% of your idle Entropy/sec)

Descriptions: A layer in the Earth's stratosphere that protects the planet from ultraviolet radiation.

Cost: 65,000 Entropy

- Mitosis (+14 Entropy/tap)

Description: The ability of cells to divide into more similar cells. This process would help single-cell organisms multiply.

Cost: 2,500 Entropy, requires Prokaryotic Cell

- Asexual Reproduction (+45 Entropy/tap)

Description: Similar to mitosis, asexual reproduction is the process where an entire organism is produced from a single parent.

Cost: 19,600 Entropy, requires Mitosis

- Sexual Reproduction (Entropy tap gains +1% of your idle Entropy/sec)

Description: An extremely long method of multiplication involving both meiosis and mitosis.

Cost: 45,000 Entropy, requires Asexual Reproduction

- Cocoon (+125 Entropy/tap)

Description: Fertilized eggs are encased in a cocoon within a flatworm's body. The cocoon is released into the ocean waters. The cocoon provides nourishment to the egg which will develop and later hatch. Flatworms are hermaphroditic, meaning they have both male and female reproductive components.

Cost: 460,000 Entropy, requires Sexual Reproduction

- Fish Egg (Entropy tap gains +1% of your idle Entropy/sec)

Description: Self-contained life support systems in a wet environment.

Cost: 3.83 Million Entropy, requires Cocoon

- Egg Shell (+95,000 Entropy/tap)

Description: A self-contained life support system filled with amniotic fluid that enables reproduction to be possible outside of a wet environment.

Cost: 146.91 Million Entropy, requires Fish Egg

- Uterus (Entropy tap gains +1% of your idle Entropy/sec)

Description: The uterus is an organ in which a fetus develops. This part of the mammalian

Cost: 5.00 Billion Entropy

Neutral Upgrades (Ideas)[]

- Speech (+1 Idea/tap)

Description: Far more than other species, we can communicate with one another, sharing ideas, knowledge, and instructions. Language is a keystone of our thoughts.

Cost: 138 Ideas, requires Cooking

- Cave Painting (+1 Idea/tap)

Description: It's a humble start but a key first step. One day we'll have our Da Vincis.

Cost: 391 ideas, requires Advanced Stone Tools

- Beads (+4 Idea/tap)

Description: Beads are the most ancient of all jewelry. Our people have gained a taste for the decorative and the aesthetic. From here we'll invent more complex and elaborate works of craft.

Cost: 27,600 Ideas, requires Sculpture

- Plow (+8 Idea/tap)

Description: Agriculture is back-breaking work, but our ingenuity will always find ways to advance. Surely, when it comes to each year's planting, there must be better options when preparing the soil, than to do the work by hand.

Cost: 3,680 Ideas, requires Domestication of Animals

- Alphabet (Idea tap gains +1% of your idle Idea/sec)

Description: Letters combine to signify sounds. Writing is more efficient than ever.

Cost: 5,796 ideas, requires Paper

- Printing Press (Idea tap gains +2% of your idle Idea/sec)

Description: Hand-written books take a lot of time and work to make; with the printing press it's done faster than ever. Using movable type, we can instantly reproduce the same page, making as many copies as we need. Ideas can spread even faster and further now.

Cost: 115,000 Ideas, requires Movable Type

- Banking (+250 Idea/Tap)

Description: As global markets grow via international trade, we develop the need for institutions to regulate money and how it is handled.

Cost: 207,000 ideas, requires Age of Discovery

- Calculus (+555 Idea/Tap)

Description: The mathematical study of continuous change. We learn how to calculate rates of change and are propelled into further discoveries about science, engineering, and economics.

Cost: 575,000 Ideas, requires Scientific Revolution

Cryptocurrency (+33,500 Idea/Tap)

Cost: 1.03 Trillion Ideas, requires Emergent Age

Generator Upgrades (Evolution Tree)[]

Amino Acid - need: Primordial Soup[]

- Volcano (Amino Acid 300% more efficient)

Volcano.png

Description: The carbon dioxide that volcanoes produced warmed the Earth, and was a major catalyst in making Earth habitable.

Cost: 850 Entropy, requires 2 Amino Acids

- RNA - 300% more efficient, need: Nucleotides, Cost: 600 Entropy

- Polypeptide - 50% more efficient, need: 50 Amino Acid and Protein, Cost: 535,080 Entropy

- Enzymes - 100% more efficient, need: 100 Amino Acid, Cost: 579.86 million Entropy


DNA - need: Nucleotides[]

- Protein (DNA 100% more efficient)

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Description: The building blocks of living cells. Proteins are molecules made from long chains of amino acids.

Cost: 300 Entropy, requires Amino Acid

- Plasma Membrane - 100% more efficient, need: Protein, Cost: 600 Entropy

- Bacterium - 100% more efficient, need: Protein, Cost: 1,250 Entropy

- Chromosomes - 50% more efficient, need: 50 DNA, Cost: 3.57 Million Entropy

- DNA Replication - 100% more efficient, need: 100 DNA and RNA, Cost: 3.87 Billion Entropy


Prokaryotic Cell - need: DNA and Protein[]

- Mitochondria - 25% more efficient, need: Prokaryotic Cell, Cost: 750 Entropy

- Nucleus - 50% more efficient, need: Prokaryotic Cell, Cost: 900 Entropy

- Virus - 50% more efficient, need: Prokaryotic Cell, Cost: 1,250 Entropy

- Flagellum - 50% more efficient, need: 50 Prokaryotic Cell and Nucleus, Cost: 21.40 Million Entropy

- Ribosomes - 100% more efficient, need: 100 Prokaryotic Cell and Mitosis, Cost: 23.19 Billion Entropy

Eukaryotic Cell - need: Nucleus and Mitochondria[]

- Tissue - 100% more efficient, need: Eukaryotic Cell, Cost: 4,500 Entropy

- Filter Feeding - 50% more efficient, need: Eukaryotic Cell, Cost: 6,750 Entropy

- Chloroplasts - 50% more efficient, need: 50 Eukaryotic Cell, Cost: 107.02 Million Entropy

- Phagocytic Cell - 100% more efficient, need: 100 Eukaryotic Cell and Filter Feeding, Cost: 115.97 Billion Entropy

Sponge - need: Tissue and Filter Feeding[]

- Coral - 100% more efficient, need: 6 Sponges, Cost 40,000 Entropy

- Muscles - 100% more efficient, need: Tissue, Cost: 100,000 Entropy

- Oscula - 50% more efficient, need: 50 Sponge and Coral, Cost: 356.72 Million Entropy

- Hermaphroditism - 100% more efficient, need: 100 Sponge and Asexual Reproduction, Cost: 386.57 Billion Entropy

Jellyfish - need: Sponge []

- Nervous System - 100% more efficient, need: Tissue, Cost: 190,000 Entropy

- Swimming - 50% more efficient, need: Muscles, Cost: 200,000 Entropy

- Cnidocytes - 100% more efficient, need: Jellyfish, Cost: 120,000 Entropy

- Radial Symmetry - 50% more efficient, need: Jellyfish, Cost: 80,000 Entropy

- Polyp - 50% more efficient, need: 50 Jellyfish and Cnidocytes, Cost: 1.43 Billion Entropy

- Bioluminescence - 100% more efficient, need: 100 Jellyfish, Cost: 1.55 Trillion Entropy


Flatworm - need: Jellyfish []

- Bilateral Symmetry - 30% more efficient, need: Flatworm and Radial Symmetry, Cost: 150,000 Entropy

- Vertebrate - 50% more efficient, need: Flatworm, Cost: 200,000 Entropy

- Heart - 50% more efficient, need: Bilateral Symmetry, Cost: 550,000 Entropy

- Nerve Cord - 100% more efficient, need: Nervous System, Cost: 1.20 Million Entropy

- Pigment Spot - 100% more efficient, need: Bilateral Symmetry, Cost: 850,000 Entropy

- Predation - 50% more efficient, need: 50 Flatworm, Cost: 7.13 billion Entropy

- Three Layer Skin - 100% more efficient, need: 100 Flatworm and Bilateral Symmetry, Cost: 7.73 Trillion Entropy

Fish - need: Bilateral Symmetry and Vertebrate[]

- Eye - 100% more efficient, need: 100 Fish and Pigment Spot, Cost: 64.43 Trillion Entropy

- Fins - 50% more efficient, need: 16 Fish, Cost: 37 Million Entropy

- Jaw - 50% more efficient, need: Fish, Cost: 92 Million Entropy

- Lungfish - 25% more efficient, need: Gills, Cost: 6.67 Million Entropy

- Excretion Opening - 75% more efficient, need: 50 Fish, Cost: 59.45 Billion Entropy

- Gills - 25% more efficient, need: Fish,Cost: 2.33 Trillion Entropy

- Cartilaginous Skeleton - 100% more efficient, need: Fish, cost: 26.67 Million Entropy

- Replaceable Teeth - 100% more efficient, need: Cartilaginous Skeleton, cost: 426.67 million entropy


Tetrapod - need: Lungfish[]

- Legs - 50% more efficient, need: Tetrapod, Cost: 237.83 million entropy

- Ear - 75% more efficient, need: Tetrapod, Cost: 484 million entropy

- Quadrupedalism - 30% more efficient, need: Legs, Cost: 2.38 billion entropy

- Water-tight Epidermis - 100% more efficient, need: 50 Reptile and Tetrapod, Cost: 2.12 trillion entropy

- Ecdysis - 100% more efficient, need: 100 Reptile and Egg Shell, Cost: 2.84 quadrillion entropy

- Scaled Epidermis - 60% more efficient, need: Tetrapod, Cost: 870 million entropy

- Reptile - 50% more efficient, need: Scaled Epidermis, Cost: 4.66 billion entropy

- Archosauria - 300% more efficient, need: Reptile, Cost: 8.42 trillion entropy

- Shells - 80% more efficient, need: Reptile, Mesozoic Valley Rank 3, Cost: 28 billion entropy

- Beaks - 100% more efficient, need: Reptile, Mesozoic Valley Rank 3, Cost: 14 billion entropy

- Protruding Nostrils - 75% more efficient, need: Archosauria, Mesozoic Valley Rank 6, Cost: 17 trillion entropy

- Sensitive Hearing - 200% more efficient, need: Protruding Nostrils, Cost: 32 trillion entropy

- Squamates - 75% more efficient, need: Reptile, Mesozoic Valley Rank 11, Cost: 3.7 quadrillion entropy

- Tough Skin - 150% more efficient, need: Squamates, Cost: 69.2 quadrillion entropy

- Limbless - 250% more efficient, need: Squamates, Mesozoic Valley Rank 15, Cost: 40.6 quintillion entropy

- Mobile Jaws - 300% more efficient, need: Squamates, Mesozoic Valley Rank 15, Cost: 77.3 quintillion entropy

- Miniaturization - 25% more efficient, need: Archosauria, Mesozoic Valley Rank 23, Cost: 9.14 quintillion entropy

- Beaks - 25% more efficient, need: Miniaturization, Cost: 21.1 quintillion entropy

- Bird - 350% more efficient, need: Beaks, Cost: 43.1 quintillion entropy

- Running - 450% more efficient, need: Bird, Cost: 254 quintillion entropy

- Game Birds - 400% more efficient, need: Bird, Cost: 574 quintillion entropy

- Aquatic Adaptation - 550% more efficient, need Long Necks, Mesozoic Valley Rank 28, Cost: 37 sextillion entropy

- Male Incubation - 550% more efficient, need Bird, Mesozoic Valley Rank 33, Cost: 11.1 sextillion entropy

- Flightless - 600% more efficient, need Male Incubation, Cost: 222 sextillion entropy

- Raptor Ancestry - 100% more efficient, need Bird, Mesozoic Valley Rank 38, Cost: 7.77 septillion entropy

Mammal - need: Legs and Egg Shell[]

- Mammalian Teeth - 100% more efficient, need: Mammal and Jaw, Cost: 20 billion entropy

- Mammal Brain - 50% more efficient, need: Mammal and Nerve Cord, Cost: 4.64 billion entropy

- Three Bone Ear - 100% more efficient, need: Mammalian Teeth and Ear, Cost: 20 billion entropy

- Warm Blooded - 25% more efficient, need: Mammal, Cost: 1.70 billion entropy

- Primate - 25% more efficient, need: Mammal, Cost: 2.48 billion entropy

- Hair - 100% more efficient, need: Primate, Cost: 16.56 billion entropy

- Sweat Gland - 100% more efficient, need: Hair, Cost: 82.78 billion entropy

- Milk Glands - 100% more efficient, need: Sweat Gland, Cost: 165.56 billion entropy

- Neocortex - 50% more efficient, need: 50 Mammal and Warm Blooded, Cost: 59.06 trillion entropy

- Hibernation - 100% more efficient, need: 100 Mammal and Quadrupedalism, Cost: 64.00 quad entropy

Ape - need: Primate[]

- Brain of Ape - 50% more efficient, need: Mammal Brain, Cost: 53.60 billion entropy

- Bipedal Walking - 25% more efficient, need: Ape, Cost: 50.25 billion entropy

- Opposable Thumb - 100% more efficient, need: Bipedal Walking, Cost: 971.50 billion entropy

- Australopithecus - 25% more efficient, need: Ape and Brain of Ape, Cost: 87.10 billion entropy

- Homo Habilis - 50% more efficient, need: Australopithecus and First Idea, Cost: 268.00 billion entropy

- Endurance Hunting - 100% more efficient, need: Opposable Thumb, Cost: 4.39 trillion entropy

- Homo Erectus - 50% more efficient, need: Homo Habilis and Extra Power, Cost: 335.00 billion entropy

- Ball and Socket Wrist Joints - 50% more efficient, need: 50 Ape and Opposable Thumb, Cost: 2,39 quad entropy

- Vestigial Tail - 100% more efficient, need: 100 Ape and Bipedal Walking, Cost: 2,59 Quin entropy

Human - need: Homo Erectus[]

- Complex Emotions - 25% more efficient, need: Extra Power, Cost: 1.24 trillion entropy

- Neanderthal - 100% more efficient, need: Homo Erectus and Complex Emotions, Cost: 35.35 Trillion Entropy

- Genome Mapping - 25% more efficient, need: Human, Cost: 35.35 Trillion Entropy

- Human Cloning - 100% more efficient, need: Genome Mapping, Cost: 106.04 Trillion Entropy

- Human Brain - Idea Tap 1%, need: Complex Emotions and Human, Cost: 14.14 Trillion Entropy

- Problem Solving - 50% more efficient, need: 50 Human and Human Brain, Cost: 1.92 Quadrillion Entropy

- Morality - 100% more efficient, need: 100 Human and Human Brain, Cost: 68.32 Quintillion Entropy

Cyborg - need Human and Singularity[]

- Prosthetic - 10% more efficient, need: Cyborg, Cost: 6.63 quadrillion entropy

- Bioengineering - 25% more efficient, need: Human Cloning, Cost: 212.09 trillion entropy

- Artificial Organs - 15% more efficient, need: Cyborg, Cost: 13.26 quadrillion entropy

- Neural Interface - 50% more efficient, need: Cyborg, Cost: 44.18 quadrillion entropy

Superhuman - need: Bioengineering and Cyborg []

- Enhanced Lifespan - 50% more efficient, need: Superhuman, Cost: 26.42 Quintillion entropy

- Enhanced Physique - 50% more efficient, need: Superhuman, Cost: 26.42 Quintillion entropy

- Enhance Intelligence - 50% more efficient, need: Superhuman, Cost: 26.42 Quintillion entropy

Humanoid Colonist - need: Superhuman[]

- Speciation - 50% more efficient, need: Humanoid Colonist, Cost: 2,64 sextillion entropy

- Genetic Modification - 50% more efficient, need: Humanoid Colonist, Cost: 2,64 sextillion entropy

- Environmental Adaptation - 50% more efficient, need: Humanoid Colonist, Cost: 2,64 sextillion entropy

- Autonomous Drones - 50% more efficient, need: Humanoid Colonist, Cost: 2,64 sextillion entropy

- Robotics - 50% more efficient, need: Integrated Circuit and Modern Science, Cost: 1.42 billion idea

Generator Upgrades (Dawn of Civilization)[]

First Idea - need: Brain of Ape and Australopithecus[]

Cost: 80.4 billion Entropy

Abstract Thinking - need: First Idea[]

Cost: 1 Idea

Stone Tools - need: Abstract Thinking[]

Cost: 15 Idea

Stone Age - need: Stone Tools []

- Fire - 10% more efficient, need: Stone Age, Cost: 59.80 idea

- Cooking - 20% more efficient, need: Fire, Cost: 69 idea

- Kiln - 25% more efficient, need: Cooking, Cost: 943 idea

- Advanced Stone Tools - 40% more efficient, need: Stone Age, Cost: 138 idea

- Clothing - 20% more efficient, need: Advanced Stone Tools, Cost: 1,380 idea

- Dye - 20% more efficient, need: Cave Painting, Cost: 18,400 idea

- Sculpture - 25% more efficient, need:Cave Painting, Cost: 1,403 idea

- Hunting - 10% more efficient, need: Stone Age, Cost: 45 idea

- Burial - 10% more efficient, need: Hunting, Cost: 230 idea

- Big Game - 25% more efficient, need: Hunting, Cost: 1,380 idea

- Fishing - 100% more efficient, need: Big Game, Cost: 5,520 idea

- Religion - 100% more efficient, need: Burial, Cost: 46,000 idea

- Horse Domestication - 20% more efficient, need: Domestication of Animals, Cost: 1,380 idea

- Chariot - 20% more efficient, need: Horse Domestication, Cost: 9,200 idea

- Music - 50% more efficient, need: 50 Stone Age and Sculpture, Cost: 1.64 million idea

- Tribalism - 100% more efficient, need: 100 Stone Age and Hunting, Cost: 1.78 bilion idea

Neolithic - need: Advanced Stone Tools, Burial, Speech, and Human[]

- Weaving - 20% more efficient, need: Clothing, Cost: 460 idea

- Sail - 20% more efficient, need: Weaving, Cost: 377 idea

- Farming - 20% more efficient, need: Neolithic, Cost: 552 idea

- City - 20% more efficient, need: Farming, Cost: 552 idea

- Domestication of Animals - 50% more efficient, need: Farming, Cost: 1,380 idea

- Fertilizer - 20% more efficient, need: Domestication of Animals, Cost: 552 idea

- Alcohol - 20% more efficient, need: Fertilizer, Cost: 552 idea

- Pottery - 40% more efficient, need: Neolithic and Kiln, Cost: 690 idea

- Wheel - 25% more efficient, need: Pottery, Cost: 460 idea

- Gears - 20% more efficient, need: Wheel, Cost: 4,600 idea

- Mining ore - 20% more efficient, need: City, Cost: 552 idea

- Metallurgy - 20% more efficient, need: Mining ore and Pottery, Cost: 1,012 idea

- Writing - 100% more efficient, need: City, Cost: 1,380 idea

- Arithmetic - 25% more efficient, need: Bronze Age, Cost: 4,600 idea

- Zero - 10% more efficient, need: Arithmetic, Cost: 16,560 idea

- Algebra - 100% more efficient, need: Iron Age and Zero, Cost: 20,700 idea

- Plow - Idea tap +8, need: Domestication of Animals, Cost: 3,680 idea

- Selective Breeding - 100% more efficient, need: 50 Neolithic and Domestication of Animals, Cost: 17.78 billion idea

- Mudbrick - 100% more efficient, need: 100 Neolithic and Farming, Cost: 17.78 billion idea

Bronze Age - need: Writing, Metallurgy and Plow []

- Glass - 10% more efficient, need: Metallurgy, Cost: 1,932 idea

- Paper - 20% more efficient, need: Writing, Cost: 1,656 idea

- Bronze - 100% more efficient, need: Bronze Age, Cost: 2,760 idea

- Nail - 20% more efficient, need: Bronze, Cost: 552 idea

- Iron - 100% more efficient, need: Bronze, Cost: 6,900 idea

- Alphabet - Idea tap 1%, need: Paper, Cost: 5,796 idea

- Medicine - 100% more efficient, need: 50 Bronze Age, Cost: 49.23 million idea

- Geometry - 100% more efficient, need: 100 Bronze Age and Arithmetic, Cost: 53.35 billion idea

Iron Age - need: Iron and Alphabet []

- Gunpowder - 10% more efficient, need: Iron Age, Cost: 6,900 idea

- Military - 10% more efficient, need: Iron Age, Cost: 6,900 idea

- Government - 10% more efficient, need: Iron Age, Cost: 13,800 idea

- Iron Tools - 10% more efficient, need: Iron Age, Cost: 13,800 idea

- Iron Sword - 10% more efficient, need: Military, Cost: 69,000 idea

- Fire Arms - 10% more efficient, need: Gunpowder, Cost: 13,800 idea

- Magnifying Lens - 200% more efficient, need: Glass, Cost: 69,000 idea

- Sanitation - 200% more efficient, need: Government, Cost: 17,250 idea

- Coinage - 25% more efficient, need: Government, Cost: 24,150 idea

- Aqueduct - 50% more efficient, need: 50 Iron Age and Gunpowder, Cost: 246.14 million idea

- Astronomy - 100% more efficient, need: 100 Iron Age, Cost: 266.73 billion idea

Middle Ages - need: Government and Military[]

- Paper Money - 10% more efficient, need: Coinage, Cost: 69,000 idea

- Wind Mill - 10% more efficient, need: Middle Ages, Cost: 46,000 idea

- Feudalism - 10% more efficient, need: Middle Ages and Government, Cost: 115,000 idea

- Organized Religion - 10% more efficient, need: Middle Ages, Cost: 69,000 idea

- Fire Lance - 10% more efficient, need: Fire Arms, Cost: 34,500 idea

- Fire Works - 10% more efficient, need: Gunpowder, Cost: 69,000 idea

- Herbalism - 25% more efficient, need: Organized Religion, Cost: 276,000 idea

- Biology - 100% more efficient, need: Herbalism, Cost: 2.30 million idea

- Movable Type - 10% more efficient, need: Middle Ages and Alphabet, Cost: 69,000 idea

- Telescope - 10% more efficient, need: Iron Tools, Algebra and Magnifying Lens, Cost: 34,500 idea

- Glasses - 25% more efficient, need: Telescope, Cost: 345,000 idea

- Microscope - 25% more efficient, need: Glasses, Cost: 1.84 million idea

- Printing Press - Idea Tap 2%, need: Movable Type, Cost: 115,000 ideas

- University - 50% more efficient, need: 50 Middle Age and Movable Type, Cost: 820.46 million idea

- Illuminated Manuscripts - 100% more efficient, need: 100 Middle Age and Paper Money, Cost: 889.11 billion idea

Age of Discovery - need: Organized Religion, Paper Money, and Printing Press []

- Musket - 20% more efficient, need: Fire Works, Cost: 230,000 idea

- Caravel - 50% more efficient, need: Age of Discovery, Cost: 172,500 idea

- Galleon - 75% more efficient, need: Age of Discovery and Caravel, Cost: 345,000 idea

- Astrolabe - 50% more efficient, need: Age of Discovery and Telescope, Cost: 241,500 idea

- Sextant - 25% more efficient, need: Astrolabe, Cost: 1.38 million idea

- Magnetic Compass - 75% more efficient, need: Astrolabe, Cost: 345,000 idea

- Cannon - 25% more efficient, need: Fire Lance, Cost: 460,000 idea

- Banking - Idea Tap 2%, need: Age of Discovery, Cost: 11..50 million idea

- Steel - 50% more efficient, need: 50 Age of Discovery, Cost: 4.92 billion idea

- Colonialism - 100% more efficient, need: 100 Age of Discovery and Galleon, Cost: 5.33 trillion idea

Scientific Revolution - need: Astrolabe, Caravel and Banking []

- Pasturization - 25% more efficient, need: Biology, Cost: 5.75 million idea

- Optics - 25% more efficient, need: Sextant, Cost: 8.62 million idea

- 3 Laws of Motion - 25% more efficient, need: Calculus, Cost: 3.45 million idea

- Law of Gravity - 25% more efficient, need: 3 Laws of Motion, Cost: 6.90 million idea

- Composition of Light - 25% more efficient, need: Optics and Law of Gravity, Cost: 23.00 million idea

- Rifle - 25% more efficient, need: Cannon, Cost: 2.87 million idea

- Calculus - Idea Tap +555, need: Scientific Revolution, Cost: 575,00 idea

- Turbine - 50% more efficient, need: 50 Scientific Revolution and Calculus, Cost: 20.51 billion idea

- Standardized Time - 100% more efficient, need: 100 Scientific Revolution and Optics, Cost: 22.23 trillion idea

Industrial Revolution - need: Steam Engine and 3 Laws of Motion[]

- Steam Engine10% more efficient, need: Scientific Revolution, Cost: 138,000 idea

- Locomotive10% more efficient, need: Steam Engine, Cost: 115,00 idea

- Zipper - 10% more efficient, need: Industrial Revolution, Cost: 3.83 million idea

- Light Bulb10% more efficient, need: Industrial Revolution, Cost: 3.83 million idea

- Loom - 10% more efficient, need: Industrial Revolution, Cost: 11.50 million idea

- Mechanical Loom10% more efficient, need: Loom, Cost: 38.33 million idea

- Punched Card10% more efficient, need: Mechanical Loom, Cost: 191.67 million idea

- Morse Code10% more efficient, need: Industrial Revolution, Cost: 7.67 million idea

- Radio10% more efficient, need: Morse Code, Cost: 15,33 million idea

- Factory20% more efficient, need: Industrial Revolution, Cost: 7,67 million idea

- Chemistry10% more efficient, need: Factory and Biology, Cost: 15,33 million idea

- Silent Film10% more efficient, need: Phonograph, Cost: 191,67 million idea

- Morphine10% more efficient, need: Industrial Revolution, Cost: 11,50 million idea

- General Anaesthetic10% more efficient, need: Morphine, Cost: 46,00 million idea

- Transistor40% more efficient, need: Atomic Age, Cost: 567,90 idea

- Integrated Circuit - 10% more efficient, need: Transistor, Cost: 1.14 billion idea

- Computer - 25% more efficient, need: Integrated Circuit, Cost: 3.41 billion idea

- Photography- unlocks Photo, need: Chemistry, Cost: 38,33 million idea

- Telephone - Idea Tap 1%, need: Morse Code, Cost: 38,33 million idea

- Combustion Engine - 50% more efficient, need: 50 Industrial Revolution and Locomotive, Cost: 136.74 billion idea

- Machine Gun - 100% more efficient, need: 100 Industrial Revolution and Rifle, Cost: 148.19 trillion idea

Atomic Age - need: Factory and Telephone []

- Intercontinental Ballistic Missile20% more efficient, need: V2 Rocket and Atomic Bomb, Cost: 9.94 billion idea

- V2 Rocket10% more efficient, need: Parachute Recovery, Cost: 4.26 billion idea

- Parachute Recovery20% more efficient, need: Liquid Propellant, Cost: 2.84 billion idea

- Liquid Propellant20% more efficient, need: Flight and Modern Science, Cost: 1.42 billion idea

- Flight10% more efficient, need: Factory, Cost: 851.85 million idea

- Television10% more efficient, need: Silent Film and Atomic Age, Cost: 6.53 billion idea

- Molecular Biology15% more efficient, need: General Anaesthetic, Cost: 1.42 billion idea

- Modern Science20% more efficient, need: Atomic Age, Cost: 567.90 million idea

- Plastic10% more efficient, need: Modern Science, Cost: 3.69 billion idea

- Atomic Bomb10% more efficient, need: Modern Science, Cost: 2.56 billion idea

- Nuclear Power 10% more efficient, need: Atomic Bomb, Cost: 4.54 billion idea

- Relativity - 50% more efficient, need: 50 Atomic Age and Modern Science, Cost: 10.13 trillion idea

- Antibiotics - 100% more efficient, need: 100 Atomic Age and Molecular Biology, Cost: 10.98 quad idea

Information Age - need: Atomic Bomb and Computer[]

- Space Shuttle50% more efficient, need: Moon Mission, Cost: 460,00 billion idea

- Moon Mission 50% more efficient, need: Apollo 11 and Space Race, Cost: 92,00 Billion Ideas

- Map Genome50% more efficient, need: Integrated Circuit, Modern Science, and Molecular Biology Cost: 46.00 Billion Ideas

- Sputnik50% more efficient, need: Intercontinental Ballistic Missile, Cost: 18,40 Billion Ideas

- Space Race20% more efficient, need: Sputnik, Cost: 70,99 Billion Ideas

- Apollo 1120% more efficient, need: Computer Chip, Cost: 45,43 Billion Ideas

- Video Games10% more efficient, need: Computer Chip, Cost: 27,60 Billion Ideas

- Game Engine10% more efficient, need: Video Games, Cost: 73,60 Billion Ideas

- CD-Rom10% more efficient, need: Graphic User Interface, Cost: 165,60 billion dea

- Graphic User Interface10% more efficient, need: Home PC, Cost: 110,40 billion idea

- Home PC10% more efficient, need: Computer Chip, Cost: 55.20 billion idea

- Computer Chip10% more efficient, need: Information Age, Cost: 23.00 billion idea

- Computer Terminal10% more efficient, need: Information Age, Cost: 13.80 billion idea

- Arpanet10% more efficient, need: Computer Terminal, Cost: 46.00 billion dea

- E-Mail - Idea Tap 1%, need: Arpanet, Cost: 184.00 bllion dea

- Cell Phone10% more efficient, need: Information Age, Cost: 43.70 billion idea

- Internet20% more efficient, need: Home PC and Arpanet, Cost: 110.40 billion idea

- Search Engine100% more efficient, need: Internet, Cost: 190.44 billion idea

- Virtual Reality10% more efficient, need: Game Engine and Smart Phone, Cost: 73.60 billion idea

- Cloning - 50% more efficient, need: 50 Information Age and Map Genome, Cost: 328.18 trillion idea

Emergent Age - need: Internet[]

- Moon Base - 50% more efficient, need: Space Race, Cost: 8.62 trillion idea

- Space Station - 50% more efficient, need: Moon Mission, Cost: 138.00 billion idea

- Drones - 25% more efficient, need: Emergent Age, Cost: 690.00 billion idea

- DNA Storage - 25% more efficient, need: Map Genome, Cost: 2.93 trillion idea

- 3D Printing - 25% more efficient, need: Emergent Age, Cost: 1.21 trillion idea

- Smart Phone - 25% more efficient, need: Emergent Age, Cost: 258.75 billion idea

- Machine Learning - 10% more efficient, need: Emergent Age, Cost: 86.25 billion idea

- Self Driving Car - 25% more efficient, need: Machine Learning, Cost: 4.31 trillion idea

- Bio-Tech - 5% more efficient, need: Map Genome and Emergent Age, Cost: 120.75 billion idea

- Nanotech - 10% more efficient, need: Emergent Age, Cost: 293.25 Billion Ideas

- Humanoid Robot - 25% more efficient, need: AI and Moon Mission, Cost: 1.96 Trillion Ideas

- Crypto Currency - Idea Tap +33,500, need: Emergent Age, Cost: 1.03 Trillion Ideas

- AI - Required for Singularity, need: Machine Learning, Cost: 638.25 Billion Ideas

- Mind Upload - Required for Singularity, need: Bio-Tech, Cost: 638.25 Billion Ideas

- Self-Assembly - Required for Singularity, need: Nanotech, Cost: 810.75 Billion Ideas

- Self Landing Rocket - 50% more efficient, need: 50 Emergent Age and Space Shuttle, Cost: 6.15 Quadrillion Ideas

- Social media - 100% more efficient, need: 100 Emergent Age and Internet, Cost: 6.15 quadrillion idea

Singularity - need: AI, Mind Upload and Self assembly[]

- Uploaded Consciousness - 50% more efficient, need: 50 Singularity, Cost: 350.30 Quadrillion Ideas

- Machine Rights - 100% more efficient, need: 100 Singularity, Cost: 350.30 Quadrillion Ideas

Android - need: AI, Singularity and Humanoid Robot[]

Sentient Android - need: Android []

- Human Appearance - 25% more efficient, need: Stylized Appearance, Cost: 10.57 Quintillion Ideas

- Self-modification Abilities - 25% more efficient, need: Sentient Android, Cost: 10.57 Quintillion Ideas

- Embodied Human Consciousness - 25% more efficient, need: Sentient Android, Cost: 660.47 Quadrillion Ideas

- Stylized Appearance - 25% more efficient, need: Sentient Android, Cost: 2.64 Quintillion Ideas

- Personality Programming - 25% more efficient, need: Sentient Android, Cost: 396.28 Quadrillion Ideas

Generator Grades (Colonization of Mars)[]

Rover - need: Space Station, Space Shuttle, and Drones[]

- Olympus Mons - 40% more efficient, need: Rover, Cost: 45.42 Trillion Ideas

- Discovery of Ice - 25% more efficient, need: Rover, Cost: 613.85 Trillion Ideas

- Magnetic Research - 20% more efficient, need: 3 Rover, Cost: 981.99 Trillion Ideas

- Atmospheric Research - 40% more efficient, need: 6 Rover, Cost: 245.50 Trillion Ideas

- Interplanetary Spaceflight - 400% more efficient, need: Rover, Cost: 2.45 Quadrillion Ideas

- Solar Power - 150% more efficient, need: Atmospheric Research, Cost: 981.99 Trillion Ideas

- Cargo Mission - 50% more efficient, need: Solar Panel, Cost: 1.84 Quadrillion Ideas

Human Expedition - need: Interplanetary Spaceflight, Cargo Mission and Solar Power[]

- Martian Mining - 50% more efficient, need: Human Expedition, Cost: 21.13 Quintillion Ideas

- Deflection Shields - 15% more efficient, need: Human Expedition, Cost: 13.87 Quintillion Ideas

- Microgravity Research - 15% more efficient, need: Human Expedition, Cost: 66.05 Quintillion Ideas

- Cyanobacteria - 20% more efficient, need: Human Expedition, Cost: 26.42 Quintillion Ideas

- Psychological Support - 50% more efficient, need: 6 Human Expedition, Cost: 132.09 Quintillion Ideas

- Resource Extraction Equipment - 50% more efficient, need: Martian Mining, Cost: 31.70 Quintillion Ideas

- Propellant Production Plant - 15% more efficient, need: Resource Extraction Equipment, Cost: 2.64 Sextillion Ideas

- HAB - 25% more efficient, need: Deflection Shields, Cost: 31.70 Quintillion Ideas

- Biodome - 30% more efficient, need: HAB and 5 Human Expedition, Cost: 105.67 quintillion idea

Martian Settlement - need: Biodome, Cyanobacteria and Resource Extraction Equipment[]

- Water Drilling - 25% more efficient, need: Martian Settlement and Resource Extraction Equipment, Cost: 1.32 sextillion idea

- Ore Refinement - 50% more efficient, need: Water Drilling, Cost: 13.21 sextillion idea

- Radiation Protection - 75% more efficient, need: Martian Settlement, Cost: 99.07 sextillion idea

- Lava Tubes - 100% more efficient, need: 6 Martian Settlement and Radiation Protection, Cost: 264.19 sextillion idea

- Genetic Engineering - 150% more efficient, need: Martian Settlement and Microgravity Research, Cost: 660.47 sextillion idea

- Fertilizer Production - 100% more efficient, need: Martian Settlement, Cost: 66.05 sextillion idea

Martian Factory - need: Ore Refinement, Fertilizer Production and Worker Living Quarters[]

- Advanced Propulsion - 150% more efficient, need: Martian Factory and Propellant Production Plant,Cost: 9.91E24 idea

- Worker Space Suits - 25% more efficient, need: Martian Factory,Cost: 8.59E25 idea

- Large Scale Extraction - 500% more efficient, need: Martian Factory and Crewed Rovers,Cost: 6.60E25 idea

- Interplanetary Traderoute - 25% more efficient, need: Martian Factory and Advanced Propulsion,Cost: 6.60E25 idea

- Nuclear Fusion - 100% more efficient, need: Martian Factory,Cost: 5.28E25 idea

- Advanced Robotics - 15% more efficient, need: Martian Factory, Cost: 4.62E25 idea

- Commercial Spaceflight - 25% more efficient, need: Advanced Propulsion and Martian Factory, Cost: 1.59E26 idea

- Renewable Energy - 100% more efficient, need: Nuclear Fusion, Cost: 3.96E26 idea

Martian City - need: Renewable Energy and Commercial Spaceflight[]

- Phobos Space Elevator - 50% more efficient, need: Martian City,Cost: 8.59E28 idea

- Martianborn Adaptability - 15% more efficient, need: Phobos Space Elevator,Cost: 9.91E29 idea

- Interplanetary Tourism - 25% more efficient, need: Martian City and Phobos Space Elevator,Cost: 8.62E30 idea

- Martian Economy - 25% more efficient, need: Martian City and Phobos Space Elevator,Cost: 1.32E31 idea

- Terraform - 10% more efficient, need: Martian City,Cost: 8.59E28 idea

- Orbital Greenhouse Heating - 10% more efficient, need: Terraform, Cost: 7.27E29 idea

- Build Atmosphere - 20% more efficient, need: Orbital Greenhouse Heating, Cost: 1.78E30 idea

- Magnetosphere - 20% more efficient, need: Build Atmosphere, Cost: 1.24E31 idea

- Atmospheric Alteration - 25% more efficient, need: Magnetosphere, Cost: 5.33E32 idea

- Fully Terraformed Environment - 50% more efficient, need: Atmospheric Alteration,Cost: 1.31E33 idea