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Cell to Singularity Wiki
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== Upgrade Suggestions ==
 
== Upgrade Suggestions ==
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{| class="article-table"
 
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=== Life ===
!Upgrade
 
 
# Water (Amino Acid 250% More Efficient) Description: Delivered by comets, water would be essential for all life. Cost: 681.36 T
!Description
 
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# Genes (DNA 250% More Efficient) Description: Genes are heredity traits passed on from one generator to the next. Cost: 4.5 Qa
!Cost
 
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# Photosynthesis (Prokaryotic Cell 150% More Efficient) Cost: 25.13 T
!Efficiency
 
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# Archea (Prokaryotic Cell 250% More Efficient) Cost: 27.24 Qa
|-
 
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# Multicellular Organism (Eukaryotic Cell 25% More Efficient) Cost: 98,726
|Water
 
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# Fungi (Eukaryotic Cell 150% More Efficient) Cost: 125.71 T
|Delivered by comets, water would be essential for all life.
 
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# Choanoflagellate (Eukaryotic Cell 250% More Efficient) Cost: 136.27 Qa
|2.50 M
 
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# Demosponge (Sponge 25% More Efficient) Cost: 329,007
|Amino Acid 250% more efficient
 
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# Coral Reef (Jellyfish 150% More Efficient) Cost: 1.68 Qa
|-
 
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#
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|}
 
   
 
== Someone Is A Theic's Suggestions ==
 
== Someone Is A Theic's Suggestions ==

Revision as of 19:33, 19 August 2019

Feel Free To Post Your Conceptions Here

Life Suggestions

Arthropod

Arthropods branch apart from jellyfish along with Flatworms. Arthropods are somewhat stronger than flatworms, but not as strong as fish.

Resembling: a red crab or Trilobite

Description: Arthropods

Amphibian

Amphibians come between fish and reptiles. Amphibians are stronger than fish but weaker than reptiles.

Resembling: a green frog

Constant

A single Constant can only be obtained when all Simulation Upgrades are researched, and it appears at the very top of the tech tree. It is a reward for the best players, and shouldn't be too overpowered. It either could be 100x the power of a Singularity, or the power of 1 Amino Acid, to show how far you have gone, or how the universe goes back on itself. It appears in it's own stage of stars as well.

Resembling: An Illuminati, or a Galaxy

INCOMPLETE VERSION

Start of evolution on different planet

Once you made your way to The Beyond you could travel to different Star system and start new evolution in there. And you could use your imagination or some scientific proof and create new animals. And all the events would be: 1) much more expensive

2) in another currency like enegy

Upgrade Suggestions

Life

  1. Water (Amino Acid 250% More Efficient) Description: Delivered by comets, water would be essential for all life. Cost: 681.36 T
  2. Genes (DNA 250% More Efficient) Description: Genes are heredity traits passed on from one generator to the next. Cost: 4.5 Qa
  3. Photosynthesis (Prokaryotic Cell 150% More Efficient) Cost: 25.13 T
  4. Archea (Prokaryotic Cell 250% More Efficient) Cost: 27.24 Qa
  5. Multicellular Organism (Eukaryotic Cell 25% More Efficient) Cost: 98,726
  6. Fungi (Eukaryotic Cell 150% More Efficient) Cost: 125.71 T
  7. Choanoflagellate (Eukaryotic Cell 250% More Efficient) Cost: 136.27 Qa
  8. Demosponge (Sponge 25% More Efficient) Cost: 329,007
  9. Coral Reef (Jellyfish 150% More Efficient) Cost: 1.68 Qa

Someone Is A Theic's Suggestions

  1. Slavery (Iron Age 50% more efficient) Description: Now we can either be poor hardworking or rich easy-life.
  2. Smoking (Bronze Age 75% more efficient) Description: Weed is cool
  3. Founding of America (Age of Discovery 175% more efficient) Description: We open new world
  4. Boston Tea Party (Industrial Revolution 50% more efficient) Description: Britan is dumb
  5. Declaration of Independence (Industrial Revolution 100% more efficient) Description: USA have Independence from britan now start history of usa
  6. Civil War (Industrial Revolution 75% more efficient)
  7. World War (Industrial Revolution 100% more efficient)
  8. World War II (Atomic Age 150% more efficient)
  9. Airplane (Atomic Age 50% more efficient)
  10. Fighter Plane (Atomic Age 25% more efficient)
  11. Plasma Plane(Emergent Age 50% more efficient)
  12. Tandem Rotor Helicopter( Information Age 25% more efficient)
  13. Plasma Helicopter ( Emergent Age 35% more efficient)
  14. Spaceship (Information Age 50% more efficient)
  15. Jetpack(Emergent Age 15% more efficient)
  16. Astronaut (Information Age 50% more efficient)
  17. Flag (Iron Age 25% more efficient)
  18. Bubble Habitat (Human Expedition 50% more efficient)
  19. Water To Ice Generator (Martian Settlement 100% more efficient)
  20. Lunar Mine ( Human Expedition 150% more efficient)
  21. Lunar Factory (Martian Settlement 200% more efficient)
  22. Shipment To Earth (Human Expedition 50% more efficient)
  23. Lunar City (Martian Factory 150% more efficient)
  24. Space Vacation(Emergent Age 75% more efftctent)
  25. Manmade Moon Of Moon(Emergent Age 50% more efftctent)
  26. Hover Vehicle(Emergent Age 175% more efftctent)
  27. Hoverboard(Emergent Age 30% more efftctent)
  28. Venus Civilization(Maritian Ctiy 150% more efftcient)
  29. Jupiter Civilization (Maritian Ctiy 500% more efftcient)
  30. Saturn Civilization (Maritian Ctiy 300% more efftcient)
  31. Uranus Civilization (Maritian Ctiy 200% more efftcient)
  32. Neptune Civilization (Maritian Ctiy 150% more efftcient)
  33. Exo-planet Civilization (Interstaler Travel 300% more efftcient)
  34. Andromeda Galaxy Civilization (Interstaler Travel 1000% more efftcient)
  35. Teleport (Interstaler Travel more efftcient 500% more efftcient)
  36. Universe Civilization((Interstaler Travel 1500% more efftcient)
  37. Starship (Interstaler Travel 100% more efftcient)
  38. Time Machine(Interstaler Travel 25% more efftcient)
  39. Multiverse Traveling(Interuniverse Travel 10000% more efftcient)
  40. Metaverse Traveling

Defence

Disclaimer: I used the browser version.

The Endgame building up towards the last fully terraformed environment feels anti-climatic.

  1. Before reaching really high numbers and the final 1.25M reality engine upgrade: The player thinks that reality engine level scales your earning rate linearly. <- You are breaking your own rules here. It feels disappointing, when you reset to increase your simulation level by 500,000 only to realize it did next to nothing to your multiplier. Simulation level should always increase the multiplier linearly. If this makes the game to easy, it should be harder to get simulation levels.
  2. Towards the 1.25M goal you keep thinking: Once I get this, I can finally build the expensive Mars upgrades, everything will be a breeze, especially considering I get another 1M simulation levels (see #1). Reality: You buy the upgrade and you get a mere factor of 2 in your speed. Once you get the last level, the game should feel more or less "won" with maybe one more far-out upgrade taking 2 days (Fully Transformed Mars)
  3. Not considering #1 and #2, the last Martian upgrade, Martian City also feels bad on its own. Martian Factory is the cash cow and you always hope the next upgrade you unlock for Martian City will finally, finally increase its usefulness, but no, nothing ever happens with the last upgrade too far out and useless in the end, because you just unlocked everything. If #1 and #2 stay the same, the sole fix this would need would be to Increase the gain of Import Ammonia/Hydrocarbons to something crazy like 500-1000% and decrease its price. By doing this you a) actually generate some kind of strategy, because one would be rewarded, by researching the terraforming branch first and b) reward the slog one has to go through buying those upgrades.

Apart from that I liked the game, except for a slog during the Android / Sentient android phase directly after the first reset, but it's ok, because the game takes up speed again shortly after. This is something, which could be avoided by changing #1 to be linear again.