- 1 Life Suggestions
- 1.1 Algae
- 1.2 Plants - Planned for future on Roadmap
- 1.3 Fungi
- 1.4 Crustaceans - Planned for future on Roadmap
- 1.5 Arthropod - Planned for future on Roadmap
- 1.6 Araneae - Planned for future on Roadmap
- 1.7 Tiktaalik
- 1.8 Amphibian - Planned for future on Roadmap
- 1.9 Bulk Communal Intelligence (soon to be edited by moving currency and tech descriptions)
- 1.10 Dogs
- 1.11 Cats
- 1.12 Cambrian Explosion
- 1.13 Constant
- 1.14 Connection
- 1.15 Meta Bytes
- 2 Research
- 3 New parts
- 4 Some Suggestions
- 5 Future Patches
- 6 Patch 8.20 - The Rise of Kingdom Plantae (The Beginnings Of Botany) W.I.P!
Algae is an informal term for a large and diverse group of photosynthetic eukaryotic organisms. It is a polyphyletic grouping, including species from multiple distinct clades. Included organisms range from unicellular microalgae, such as Chlorella and the diatoms, to multicellular forms, such as the giant kelp, a large brown alga which may grow up to 50 m in length. Most are aquatic and autotrophic and lack many of the distinct cell and tissue types, such as stomata, xylem and phloem, which are found in land plants. The largest and most complex marine algae are called seaweeds, while the most complex freshwater forms are the Charophyta, a division of green algae which includes, for example, Spirogyra and stoneworts.
Plants - Planned for future on Roadmap
Plants are mainly multicellular organisms, predominantly photosynthetic eukaryotes of the kingdom Plantae. Historically, plants were treated as one of two kingdoms including all living things that were not animals, and all algae and fungi were treated as plants. However, all current definitions of Plantae exclude the fungi and some algae, as well as the prokaryotes (the archaea and bacteria). By one definition, plants form the clade Viridiplantae (Latin name for "green plants"), a group that includes the flowering plants, conifers and other gymnosperms, ferns and their allies, hornworts, liverworts, mosses and the green algae, but excludes the red and brown algae.
A fungus (plural: fungi or fungus) is any member of the group of eukaryotic organisms that includes microorganisms such as yeasts and molds, as well as the more familiar mushrooms. These organisms are classified as a kingdom, which is separate from the other eukaryotic life kingdoms of plants and animals.
Crustaceans - Planned for future on Roadmap
We need crustaceans in this game. They are in the same era as early jellyfish, yet they are nowhere to be found. This is similar to arthopod, but more of a branching off group.
Arthropod - Planned for future on Roadmap
Resembling: a red crab or Trilobite
Araneae - Planned for future on Roadmap
Spiders (order Araneae) are air-breathing arthropods that have eight legs, chelicerae with fangs generally able to inject venom, and spinnerets that extrude silk. They are the largest order of arachnids and rank seventh in total species diversity among all orders of organisms. Spiders are found worldwide on every continent except for Antarctica, and have become established in nearly every habitat with the exceptions of air and sea colonization. As of July 2019, at least 48,200 spider species, and 120 families have been recorded by taxonomists. However, there has been dissension within the scientific community as to how all these families should be classified, as evidenced by the over 20 different classifications that have been proposed since 1900.
Resembling: a tarantula
Amphibian - Planned for future on Roadmap
Resembling: a green frog
Bulk Communal Intelligence (soon to be edited by moving currency and tech descriptions)
Requiring the Research Internet and activated by the combination of the Researches, Complete Molecular Model of Human Brain, Optically Switched Computing followed by 3D Gel Computing, and then TFAI (Totally Free AI) in later ages.
Produces the currency Metabits which could be traded for Metabits, Darwinium, Civilization, and/or something similar. May be needed for a final additional Civilization/Life level? (Galactic Citizenship?).
Depending on the power of Metabits, it could be very hard to achieve a positive result. One might risk a rebellion that costs all of the organic assets, all human or vertebrate assets, all human culture assets, any interest to leave planet, all AI assets, a portion of Reality Engine assets, or some similar set back or combo of set backs. Could involve a random resolution of good and bad results with modifications up or down depending on certain previous actions or emphases of combinations of Researches and/or Lives. Researching the enabled TFAI button before Optically Switched Computing and 3D Gel Computing Researches could contribute to these odds, but in which direction? These three options could have different sets of results and/or be modified by other preceding actions or emphases. I would go with greater numbers, greater connectivity and greater speeds making the possibility of enlightenment in the first instant more likely and that this would be good for humans, but it could go the other way.
(Possibly how many Connection points (see Dogs, below) would be the modifier, and whether or not the player had researched both AI Enlightened Self Interest AND Complete Model of Human Consciousness at Quark Scale would determine which set of results was used?)
Resembling: optics network of quantum optically switched 3D computers... A sparkling cloud shining beams in all directions?
Dog Friendship comes before Farm in Neolithic Age. Requires Endurance Hunting, Big Game, Complex Emotions, Abstract Thinking, Caniform, and Speech.
Dogs generate a new currency: Connection (with the dogs), and goes its own way till connections with intelligent dogs, cats,... and maybe aliens? (also modifications maybe: fire resistance, underwater breathing,...)
Connection should multiply the power of Animal Domestication and possibly other future Researches &/or intelligent Lives?
It could also better one's odds for better results in the formation of Bulk Collective Intelligence (see above).
Rovers, Turtles, and Life below Turtles, don't make Connection currency. Mars Colonist, Superhuman, and Humans make the most Connections, Ape, Crocodillia, Cyborg, and Humanoid Colonist, make reduced levels of connection points (maybe all colonists should make way more? or none?)?
Resembling: a dog
Description: They hunt with us, eat with us, herd with us, and now they are part of us.
We probably didn't have a choice but to live with cats and rats, but dogs sure make hunting & guarding the flock a lot safer and easier. Did we let them hang out at the garbage pile first, or did we use that right to manipulate them into seeing the point of working for us instead of just with us in the hunt?
Solo predators will form long term working hunting alliances between species, we made a more permanent deal with a fellow social species, dogs.
If we include dogs, we must have cats in the game, branching off somewhere in the Feliform area. Also, for domesticated creatures like dogs and cats, maybe you would require Neothilic Age from ideas (for domestication) to unlock those animals.
Resembles: A Trilobite
- Feces (Jellyfish 100% more efficient)
- Body Plan (Jellyfish 225% more efficient (Unlocks Flatworm)
- Exoskeleton (Fish 400% more efficient)
- Trilobite (Simulation Speed 25% more efficient (Requires Exoskeleton)
A single Constant can only be obtained when all Simulation Upgrades are researched, and it appears at the very top of the tech tree. It is a reward for the best players, and shouldn't be too overpowered. It either could be 100x the power of a Singularity, or the power of 1 Amino Acid, to show how far you have gone, or how the universe goes back on itself. It appears in its own stage of stars as well.
Resembling: An Illuminati, or a Galaxy
(See Dog, above, more soon.)
(See BCI, above, more soon.)
- Sharks, Rays, and Chimaeras have skeletons completely comprised of cartilage, enabling them to twist their bodies. Cost: 54.84 M
- Ore Efficient)
- Sports (Iron Age 250% More Efficient)
- Dental Braces (Industrial Revolution 25% More Efficient) Description: No more crooked teeth, a few years of braces will settle your teeth into position.
Solar System Colonization
- Climate Control (Singularity 100% More Efficient)
- Geological Control (Singularity 100% More Efficient)
- Full Planetary Control (Singularity 250% More Efficient)
- Asteroid Mining (Human Expedition 50% More Efficient)
- Asteroid Control (Human Expedition 75% More Efficient)
- Lunar Colony (Martian Factory 75% More Efficient)
- Jovian Expedition (Martian City 250% More Efficient)
- Saturnian Expedition (Martian City 250% More Efficient) and so on until Neptunian expedition
- Mercurian Factory (Dyson Sphere 100% More Efficient)
- Dyson Swarm (Dyson Sphere 25% More Efficient)
- Venus Terraform (Martian City 1000% More Efficient)
- Warp Drive (Dyson Sphere 25% More Efficient)
- Laser Energy Transfer (Dyson Sphere 50% More Efficient)
- Makarov (Atomic War 25% More Efficient) Description: A standard, yet weak semi-automatic pistol mainly used by the Soviets in war, and daily life..
Beretta 92 (Information Age 35% More Efficient) Description: A semi-automatic pistol.
Patch 8.20 - The Rise of Kingdom Plantae (The Beginnings Of Botany) W.I.P!
- Plants first bloomed during the Ordivician Period around 470 million years ago. The first plants didn't have deep roots, and stayed on land mostly around the heat of the sun. These organisms have helped animals survive and thrive, and are one of the reasons why and how humans evolved into our shape today. This big, big clade is so complex, it would 99.9% take up more space than intended if it were to branch out after the Chloroplast upgrade.
Prerequisites: Chloroplasts, Ozone Layer, University, Microscope
Autotrophic Behaviour (unlocks the rest of Kingdom Plantae)
- Autotrophs are organisms that make their own food and energy by using light, water, carbon dioxide and other chemicals. Most plants are autotrophs.
Photosynthesis (branches out from Autotrophs) Angiosperms and Gymnosperms 10% more efficient
- Using the Sun, plants exchange light energy and chemical energy by taking in Carbon Dioxide and water from the atmosphere.
Oxygen Making (branches out from Photosynthesis) Angiosperms and Gymnosperms 10% more efficient
- Using the process of photosynthesis, plants can make Oxygen which served as a catalyst for rapid evolution and adaptability of some animal species.
(After the first three upgrades, there are two Branches the Player must buy in order to continue.)
Angiosperms (unlocks Photosynthesis) (branches out from Chloroplasts)
- Literally meaning seed vessel, Angiosperms are those plants whose seeds develop within a surrounding layer of plant tissue, called the carpel, with seeds attached around the margins.
Gymnosperms (unlocks the Greenhouse, the Plant Garden) (branches out from Chloroplasts)
- The term Gymnosperm means "naked seed", since the plants in the clade are those that do not produce flowers, but instead use cones and seeds in reproduction.
Watery Habitats (branches out from Angiosperms and Gymnosperms)
- The first kinds of plants were found on water, as all lifeforms did. These were seaweed, kelp, and algae.
Algae (branches out from Watery Habitats)
- Although most algae species are in Kingdom Chromista, algae are simply considered as plants since they have chloroplasts that make them undergo photosynthesis. Algae grow above the surface of water
Land Adaptation (branches out from Watery Habitats)
- Overtime, plants grew on seashores, and later on land by adapting two important parts: a waxy cuticle and a gametangia where the gametes are produced.
Exact Soil Conditions (branches out from Land Adaptation) Bryophytes 50% more efficient
- Most plants have evolved to only thrive in certain soil conditions and will wither and die if conditions are not met.
Grassy Structure (branches out from Exact Soil Conditions) Angiosperms 20% more efficient
- (no detail.)
Spores (branches out from Bryophytes) needs: Sexual Reproduction Bryophytes 35% more efficient
- Bryophytes use spores, much like mushrooms, to reproduce. They release these spores that reach female Bryophytes.
Flowers (branches out from Spores) Angiosperms 15% efficient
- Where Angiosperms reproduce. Flowers use pollen to reproduce which are then transferred by natural pollinators like bees.
Seeds (branches out from Spores) Gymnosperms 50% efficient
- Encased in seeds are the next generation for angiospermous plants. They are kept nourished until they crack their seed wall and begin to sprout.
Stems (branches out from Vascularity) Angiosperms 50% efficient
- A plumbing system for the internal functions of a plant, it is where nutrients and waste commute to their respective places around the entire plant.
Vascularity (branches out from Stems) Angiosperms 25% efficient
- Vascular plants are simply more complex among other plants, and this complexity allow them to live advantageously by transporting water, organic molecules and other materials throughout the plant, and allows the plants to live in a variety of environments.
Gymnosperms (produces Oxygen, another currency) Base Amount: 0.25 (see above for introduction and upgrades)
Lives and Generators under Gymnosperms:
[Generator] Bryophytes (branches out from Oxygen Making)
- The oldest kinds of non-vascular plants with around 20,000 species, Bryophytes prefer moist soil and live in shady environments.
Angiosperms (produces Flowers, another currency) Base Amount: 0.25 (see above for introduction and upgrades)
[Generator] Algae (produces Oxygen) Base Amount: 26 (see above for introduction and upgrades)
Lives and Generators under Angiosperms:
Tracheophytes (branches out from Vascularity) Base Amount: 65
- Opposites of Bryophytes, Tracheophytes are vascular plants that have, well, vascules that go through the plant.
Monocots (branches out from Grassy Structure) Base Amount: 125
- These plants are flowery and have grass-like structures. These plants only have one embryonic leaf, and are why they are named as such.