Cell to Singularity Wiki
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The Reality Engine is the interface of the AI supercomputer Semblance, who is running the simulation in which the game takes place. Here, you can spend MetaBits to buy upgrades that improve the simulation's speed, and time boosters (which increase the rate of Entropy and Idea production). You can also view some stats and the Terminus Chamber.

Upgrades[]

Schematic of the Reality Engine, with all the upgrades, their function, and their cost. Table with the total MetaBits needed to buy each type of upgrade, as well as the overall total.

Active Playstyle Upgrades[]

These increase the entropy or idea gained per tap.

  • Hyper Tap Physics (2 MetaBits) Entropy tap gains +5 per tap.
  • Brainstorm Modeling (7 MetaBits) Idea tap gains +1% of your idle idea per/sec.
  • Adrenalized Tapping (12 MetaBits) Entropy tap gains +1% of your idle entropy per/sec.
  • Super Neurons (125 MetaBits) Idea tap gains +10 per tap.
  • Bionic Reaction Speed (1,024 MetaBits) Entropy tap gains +1% of your idle entropy per/sec.
  • Next Level Mindset (37,500 MetaBits) Idea tap gains +2% of your idle idea per/sec.
  • Dimensional Alternator (1.00 million MetaBits) Entropy tap gains +1% of your idle entropy per/sec.
  • Propagation Capacitor (1.50 million MetaBits) Entropy tap gains +1% of your idle entropy per/sec.
  • Elementary Particle Probability (2.50 million MetaBits) Idea tap gains +2% of your idle idea per/sec.
  • Deep thought AI (10 million MetaBits) Idea tap gains 2% of your idle idea per/sec.
  • Unified Theory (200 million MetaBits) Idea tap gains 2% of your idle idea per/sec.
  • AI assisted tapping (500 million MetaBits) Entropy tap gains 2% of your idle entropy per/sec.
  • Entropic Studies (330 million MetaBits) Entropy tap gains 2% of your idle entropy per/sec. [This is the only Reality Engine upgrade where the one preceding it is more expensive]

Passive Playstyle Upgrades[]

These increase the overall simulation efficiency and idle gains.

  • Hologram Computing (1 MetaBit) Simulation speed 75% more efficient.
  • Time Crystal RAM (6 MetaBits) Simulation speed 100% more efficient.
  • 4 Dimensional Chess Algorithm (40 MetaBits) Simulation speed 100% more efficient.
  • 3D Microchip (500 MetaBits) Simulation speed 100% more efficient.
  • Hyper-Reality Graphics Card (3,000 MetaBits) Simulation speed 110% more efficient.
  • Meteoric Transistors (50,000 MetaBits) Simulation speed 110% more efficient.
  • Mixed Matter Fluctuator (3.00 M MetaBits) Simulation speed 125% more efficient.
  • Space-Time Conversion (10.00 M MetaBits) Simulation speed 125% more efficient.
  • Micro-Fluidic Cooling (12.5 M MetaBits) Simulation speed 150% more efficient.
  • Multiversal Accelerant (62.50 M MetaBits) Simulation speed 150% more efficient.
  • Fusion Power Core (120.00 M MetaBits) Simulation speed 150% more efficient.
  • Absolute Zero Cooling (500.00 M MetaBits) Simulation speed 180% more efficient.
  • Dark Energy Converter (1.00 B MetaBits) Simulation speed 180% more efficient.
  • Thermal Equalizer (66.70 B MetaBits) Simulation speed 200% more efficient.
  • Void Accelerator (2.51 T MetaBits) Simulation speed 250% more efficient.
  • Space Folding Hard Drive (2 MetaBits) Background Idle Capacity 10% more efficient.
  • Disk Drive of Holding (25 MetaBits) Background Idle Capacity 10% more efficient.
  • Infused Deep Time Chamber (400 MetaBits) Background Idle Capacity 10% more efficient.
  • Alternate Reality Interface (30,000 MetaBits) Background Idle Capacity 10% more efficient.
  • Anti Matter Hard Drive (2.00 M MetaBits) Background Idle Capacity 5% more efficient.
  • Multiversal Storage (25.00 M MetaBits) Background Idle Capacity 5% more efficient.

Time Playstyle Upgrade[]

These improve boosters by increasing either the max time the x2 boost can run or the number of hours of gains the Time Flux gives.

  • Kilobyte Capacitor (3 MetaBits) Increase max boost time by 4 hours.
  • Megabyte Capacitor (148 MetaBits) Increase max boost time by 4 hours.
  • Gigabyte Capacitor (10,730 MetaBits) Increase max boost time by 8 hours.
  • Terabyte Capacitor (1.10 M MetaBits) Increase max boost time by 8 hours.
  • Petabyte Capacitor (12.50 M MetaBits) Increase max boost time by 12 hours.
  • Yotabyte Capacitor (102.00 M MetaBits) Increase max boost time by 12 hours.
  • Flux Capacity (50 MetaBits) Increase max Time Flux time by 1 hours.
  • More Flux Capacity (1.00 M MetaBits) Increase max Time Flux time by 1 hours.
  • Even More Flux Capacitor (5.00 B MetaBits) Increase max Time Flux time by 1 hours.

Nanobots[]

Increase how many nanobots are working in your simulation, up to a total of 12.

Costs roughly increase by squares.

Costs: 1/2/4/16/256/65,000/260,000/1.04M/4.19M/16.70M/67.10M/268.00M

There is a upgrade for the nanobots

Nanobuyer - 750 metabits - lets the nanobots to go into buy mode

Reality Engine fully unlocked[]

The Reality Engine in an old version of Cells to Singularity.

Mammal Kingdom[]

The mammal kingdom is the only way to spend MetaBits outside of the reality engine. Before you are able to purchase the criteria for each generator, you need to buy a certain amount of MetaBits as follows.

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