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Generators consists of either Lifeforms or Ages of Civilizations, which generate Entropy or Ideas, respectively.

There are many different generator variants, each one separated into different trees.

Cost and ProductionEdit

Generators cost a certain amount of Entropy or Idea. Each Generator costs 15% more than the previous one of the same kind. This increases cost by 4x per 10 levels, x1000 every 50 levels, and x1.5 Quadrillion every 250 levels. The more powerful and efficient generators are, the more generators will cost.

Below is a list of Generators, their starting costs, and their production per second before any boosts are applied:

LifeEdit

Generator Cost (Entropy) Base Production Max Efficiency
Amino Acid 15.00 0.05 x48
DNA 100 0.25 x24
Prokaryotic Cell 600 2 x8.44
Eukaryotic Cell 3,000 5 x9
Sponge 10,000 20 x12
Jellyfish 40,000 50 x27
Flatworm 200,000 200 x25.74
Fish 1.67 M 3,333 > x7,517,812.5
Tetrapod 73.46 M 54,383 x18,112,315,608.11...
Mammal 1.66 B 550,000 x225
Turtle 35.80 B 1.85 M x14,617.97...
Ape 67.00 B 6.50 M x52.73...
Human 1.77 T 115 M x18.75
Crocodilia 61.00 T 36.379 B x1608.75
Cyborg 4.42 Qa 275.75 B x2.371875
Lizard 3.30 Qi 134.30T x21,495.52...
Superhuman 13.21 Qi 826.08 T x3.375
Snake 167.00 Qi 14.055 Qa x157,993.02...
Galliformes 6.67 Sx 39.05 Qa x14,700
Humanoid Colonist 1.32 Sx 124.09 Qa x7.59375
Anseriformes 52.00 Sp 312.00 Qa x4,854.37...
Paleognathae 25.40 Oc 560.00 Qa x10,557.42...
Neoaves 16.70 No 40.28 Qi

CivilizationEdit

Generator Cost (Ideas) Min Production
Stone Age 46.00 0.1
Neolithic 460 0.25
Bronze Age 1,380 2
Iron Age 6,900 5
Middle Ages 23,000 40
Age of Discovery 138,000 100
Scientific Revolution 575,000 1,437
Industrial Revolution 3.83 M 5,271
Atomic Age 283.95 M 408,179
Information Age 9.20 B 15.81 M
Emergent Age 150 B 215.62 M
Singularity 9.82 T 3.07 B
Android 101.62 Qa 85.05 B
Sentient Android 1.32 Qi 850.52
Rover 12.27 T 96.31 M
Human Expedition 984.00 Qa 5.18 T
Martian Settlement 10.56 Sx
Martian Factory 4.76 Sp
Martian City 4.40 Oc 129.55 Sx

TECH TREE OF LIFEEdit

Primordial SoupEdit

Amino Acid

Amino Acid

- Amino Acids (Unlocked after Primordial soup)

"Atoms and molecules bond together to create these raw materials of life."

Unlocks: Protein, Volcano (after 2 Amino Acids), Ozone Layer (after purchasing Volcano), Polypeptides (after 50 Amino Acids), Enzymes (after 100 Amino Acids)

DNA

DNA

- DNA (Unlocked after Nucleotides)

"A molecule with the unique property of self-replication, DNA's infinite configurations forms the foundation of all evolutionary changes."

Unlocks: Prokaryotic Cell, Chromosomes (after 50 DNA), DNA Replication (after 100 DNA)

Pro-cell

- Prokaryotic Cell (Unlocked after DNA and Protein)

"The first living organism. These unicellular organisms paved the way for the rest of life to begin."

Unlocks: Virus, Nucleus, Mitochondria, Mitosis, Asexual Reproduction, Flagellum (after 50 Prokaryotic Cells), Ribosomes (after 100 Prokaryotic Cells)

Eu-cell

- Eukaryotic Cell (Unlocked after Nucleus & Mitochondria)

"The prokaryotic cell's more complex cousin. Formed by the symbiotic unification of several prokaryotic cells."

Unlocks: Tissue, Filter Feeding, Sexual Reproduction, Chloroplasts (after 50 Eukaryotic Cells), Phagocytic Cell (after 100 Eukaryotic Cells)

OceanEdit

Sponge

- Sponge (Unlocked after Tissue & Filter Feeding)

"The world's first multi-cellular organism, these stationary filter feeders are a product of multiple eukaryotic cells coming together."

Unlocks: Coral (after 6 Sponges), Jellyfish, Oscula (after 50 Sponges

Jellfish

- Jellyfish (Unlocked after Sponge)

"Softbodied, free-swimming aquatic animals with a gelatinous umbrella-shaped bell and trailing tentacles."

Unlocks: Radial Symmetry, Cnidocytes, Flatworm, Polyp (after 50 Jellyfish)

Fworm

- Flatworm (Unlocked after Jellyfish)  

"The proto-vertebrate.The first organism with bilateral symmetry, which enables the beginnings of the brain and internal organs."
Unlocks: Bilateral Symmetry, Vertebrae, Cocoon, Heart, Nerve Cord, Pigment Spot, Predation (after 50 Flatworms), Three Layer Skin (after 100 Flatworms)

Fish

- Fish (Unlocked after Bilateral Symmetry and Vertebrae)

"With fins to maneuver the ancient seas, fish evolved the traits that would make them the apex predator of the sea."

Unlocks: Eye (after 4 fish), Fins (after 16 fish), Lungs, Jaw, Fish Egg

LandEdit

- Tetrapod (Unlocked after Lungfish)

"The original colonizers, tetrapods were the first water dwellers to develop legs and amphibious breathing and to crawl onto dry land."

Unlocks: Ear, Legs, Egg Shell, Quadrupedalism

Mammal

- Mammal (Unlocked after Legs and Egg Shell)

"The first vertebrates with warm blood, mammals unique new features enable them to prosper in the environment of dry land."

Unlocks: Mammal Brain, Brain of Ape (after purchasing Mammalian Brain) Warm-Blooded, Primate, Womb, Mammalian Teeth, Three Bone Ear, Hair, Sweat Glands, Milk Glands

- Turtle (Unlocked after Beaks and Shells)

"Originally emerging during the middle Jurassic period, turtles are one of the oldest of groups of living reptiles.They are known for their distinctive shells."
Unlocks: Galapagos Turtle, Snapping Turtle, Box Turtle, Sea Turtle.

Ape

- Ape (Unlocked after Primate)

"The very beginning of human evolution, apes in the Hominidae family are the modern human's earliest ancestors."

Unlocks: Australopithecus, Bipedal Walking, Homo Habilis, Homo Erectus, Complex Emotions, Neanderthal (after purchasing Complex Emotions), Opposable Thumb, Endurance Hunting, Wrist Joints

Human

- Human (Unlocked after Homo Erectus)

"Earth's dominant species. An amalgamation of millions of years of evolution. Capable of producing culture, society, and technology."

Unlocks: Human Brain, required for Neolithic Age and everything beyond, Problem Solving (after 50 Humans), Morality (after 100 Humans)

- Crocodilia (Unlocked after Sensitive Hearing)

"First appearing in the late Cretaceous period, crocodilians are large, predatory, semi-aquatic reptiles. Along with birds, they are the last descendents of the Archosaurs."
Unlocks: Gharials, Alligators, Crocodile.

- Cyborg (Unlocked after Human)

"Cybernetic organisms, or cyborgs for short, are biological beings with mechanical parts-ranging from medical implants and accessories to fully integrated machines and computer systems."

Unlocks: Artificial Organs, Prosthetics, Neural Interface.

- Lizard (Unlocked after Prehensile Tongues)

"A mainly carnivorous group of reptiles, the lizards include over 6,000 distinct species and are located on every continent except Antarctica."
Unlocks: Iguana, Chameleon, Geckos, Komodo Dragon, Skinks.

- Superhumans (Unlocked after Cyborg)

"Advances in medicine, gene editing, biotech, and numerous other fields have led to the creation of a whole new class of superhumans with significantly advanced lifespans and abilities."

Unlocks: Enhanced Lifespan, Enhanced Physique, Enhanced Intelligence, Humanoid Colonist

- Snake (Unlocked after Limbless and Mobile Jaws)

"Long, skinny, and limbless, snakes are a family of carnivorous reptiles. They range in size from only a few centimetres to almost 7 metres in length."
Unlocks: Habitat Diversity, Slithering, Colubridae (after purchasing Habitat Diversity and Slithering), Constriction, Python (after purchasing Constriction), Hollow Fangs, Viper (after purchasing Hollow Fangs)

- Galliformes (Unlocked after Game Birds and Running)

"A group of toothless, ground-dwelling birds. Along with Anseriformes, Galliformes are one of only two types of modern birds to date back to (and have survived) the Cretaceous-Paleogene extinction event."
Unlocks: Wattle, Digging, Turkey (after purchasing Wattle), Chicken (after purchasing Wattle and Digging), Quail (after purchasing Digging), Plumage, Peacock (after purchasing Plumage)

- Humanoid Colonist (Unlocked after Superhumans)

"After many generations adapting to local conditions on far-flung exoplanets, the descendants of colonists from Earth bear only a distant resemblance to their human forebears."

Unlocks: Environmental Adaptation, Autonomous Drones, Genetic Modification, Speciation

DAWN OF CIVILIZATIONEdit

Ancient CivilizationsEdit

Stn age

- Stone Age (Unlocked after Stone Tools)

Description: "The first modern humans walk the Earth, and the change the world around them- creating tools, raising animals, building communities. Soon, we will learn that nothing can stop human progress."

Unlocks: Advanced Stone Tools, Fire, Hunting

Neolitic

- Neolithic (Unlocked after Adv. Stone tools, Speech, Burial and Human)

Description: "From hunter-gathering to farming...The first villages begin to form. Some people survived the Neolithic age by being brave, others by being cowardly and smart.--Phil Lord filmmaker"

Unlocks: Pottery, Farming

Bronze

- Bronze Age(Unlocked after Metallurgy and Writing)

Description: "Stone Age. Bronze Age. Iron Age. We define entire epochs of humanity by the technology they use. -- Reed Hastings"

Unlocks: Bronze, Arithmetic

Iron

- Iron Age (Unlocked after Iron and Alphabet)

Description: The good Lord made us all out of iron. Then he turns up the heat to forge some of us into steel --Marie Osmond

Unlocks: Gunpowder, Military, Government, Iron Tools, Algebra

Middle Civilizations Edit

Mid age

-Middle Ages (Unlocked after Military and Government)

Description: We owe to the Middle Ages the two worst inventions of humanity - romantic love and gunpowder. --Andre Maurois

Unlocks: Windmill, Organized Religion, Feudalism, Movable Type

Exploration

- Age of Discovery (Unlocked after Organized Religion, Paper Money, and Printing Press)

Description: Where man stops drinking beer and starts sipping coffee.

Unlocks:

- Scientific Revolution (Unlocked after Banking, Caravel, and Astrolabe) 

Science

Description: As the European Renaissance came to a close, new ideas about math, biology, chemistry, physics, and astronomy changed the way we thought about the world. With the emergence of modern science, our intellectual progress as a species gets a sudden boost of speed. We are learning more than ever. 

Technological Civilizations Edit

Industrial

- Industrial Revolution (Unlocked after Steam Engine and 3 Laws of Motion)

Description: The scientific processes we began to understand during the Scientific Revolution give way to unbelievable progress- now, machines work for us in massive factories, while steam power propels us across the globe.

Atomic

- Atomic Age (Unlocked after Factory and Telephone)

Description: Not the last age. If you're careful.

Info

- Information Age (Unlocked after Atomic Bomb and Computer)

Description: The age you're playing this game in. This game is possible because of this age

Emergence

- Emergent Age (Unlocked after Internet)

Description: A new era in the history of mankind, the Emergent Age is a time where new advances in technology lead us to question what it means to be human, and the boundaries between people and machines.

Singularity

- Singularity (Unlocked after Mind Upload, AI and Self Assembly)

Description: Singularity

- Android (Unlocked after Singularity, Humanoid Robot and AI)

Description: Inhabiting the deepest reaches of the Uncanny Valley, these humanoid robots are designed to mimic a human appearance.

- Sentient Android (Unlocked after Android)

Description: A fully conscious, self-aware artificial intelligence housed inside a simulated human body—perhaps even indistinguishable from its organic counterpart.

Unlocks: Stylized Appearance, Self-modification Abilities, Embodied Human Consciousness, Personality Programming

COLONIZATION OF MARS Edit

CELL TO SINGUARITY ROVER

- Rover (Unlocked after Space Station, Space Shuttle, Drones)

Description: Human-made machines are the first explorers on the surface of Mars

Unlocks: Cargo Missions, Solar Power, Interplanetary Spaceflight, Atmospheric Research (after 6 Rovers), Magnetic Research (after 4 Rovers), Olympus Mons, Discovery of Ice

- Human Expedition (Unlocks after Solar Power, Cargo missions)

Description: For the first time, humans travel to another planet. We are now officially an interplanetary species.

Unlocks: Martian Mining, Cyanobacteria, Deflection Shields, Microgravity Research, HAB, Biodome, Propellant Production Plant, Psychological Support (after 6 Human Expeditions)

- Martian Settlement (Unlocks after Cyanobacteria, Biodome, Resource Extraction Equipment)

Description: We are no longer just explorers - Now we are colonists.

Unlocks: Crewed Rowers (after 3 Martian Settlements), Water Drilling, Ore Refinement, Radiation Protection, Lava Tubes (after 6 Martian Settlements), Fertilizer Production

- Martian Factory (Unlocks after Ore Refinement, Fertilizer Production)

Description: The Human Settlements on Mars begin to become self-sufficient. Now that we can reap the benefits of Mars' natural resources. We started to create a new Martian economy

Unlocks: Nuclear Fusion, Large Scale Extraction, Worker Space Suits, Advanced Robotics (after 3 Martian Factories), Interplanetary Traderoute, Advanced Propulsion, Commercial Spaceflight

- Martian City (Unlocks after Commercial Spaceflight, Renewable Energy)

Description: The colonists of Mars work, play, and live in the world that they have created, this once-hostile is now home.

Unlocks: Phobos Space Elevator, Martian-born Adaptability, Interplanetary Tourism, Economic Prosperity, Terraform, Orbital Greenhouse Heating, Build Atmosphere, Magnetosphere, Import Ammonia/Hydrocarbons, and Fully Environment.

BEYOND Edit

The first phase is when humanity explores the rest of the solar system. It comes out at the end of November, 2020. That's all we know.

this is from the Mars terraforming achievment

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