FANDOM


Generators consists of either Lifeforms or Ages of Civilizations, which generate Entropy or Ideas, respectively.

There are many different generator variants, each one separated into different trees.

Cost and ProductionEdit

Generators cost a certain amount of Entropy or Idea. Each Generator costs 15% more than the previous one of the same kind. This increases cost by 4x per 10 levels, x1000 every 50 levels, and x1.5 Quadrillion every 250 levels. The more powerful and efficient generators are, the more generators will cost.

Below is a list of Generators, their starting costs, and their production per second before any boosts are applied:

LifeEdit

Generator Cost (Entropy) Base Production Max Efficiency
Amino Acid 15.00 0.05 x48
DNA 100 0.25
Prokaryotic Cell 600 2
Eukaryotic Cell 3,000 5 x9
Sponge 10,000 20
Jellyfish 40,000 50
Flatworm 200,000 200
Fish 1.67 M 3,333
Tetrapod 73.46 M 54,383
Mammal 1.66 B 550,000
Ape 67.00 B 6.50 M
Human 1.77 T 115 M
Cyborg 4.42 Qa 275.75 B
Superhuman 13.21 Qi 826.08 T
Humanoid Colonist 1.32 Sx 124.09 Qa

CivilizationEdit

Generator Cost (Ideas) Min Production Max Production
Stone Age 46.00 0.05
Neolithic 460 0.25
Bronze Age 1,380 2.2
Iron Age 6,900 5
Middle Ages 23,000 20
Age of Discovery 138,000 50
Scientific Revolution 575,000
Industrial Revolution 3.83 M
Atomic Age 283.95 M
Information age 9.20 B
Emergent age 172.50 B
Singularity 9.82 T
Android 101.62 Qa
Sentient Android 1.32 Qi 19.05 T
Rover 12.27 T
Human Expedition 984.00 Qa
Martian Settlement 10.56 Sx
Martian Factory 4.76 Sp
Martian City 4.40 Oc

TECH TREE OF LIFEEdit

Primordial SoupEdit

Amino Acid

Amino Acid

- Amino Acids (Unlocked after Primordial soup)

"Atoms and molecules bond together to create these raw materials of life."

Unlocks: Protein, Volcano (after 2 Amino Acids), Ozone Layer (after purchasing Volcano)

DNA

DNA

- DNA (Unlocked after Nucleotides)

"A molecule with the unique property of self-replication, DNA's infinite configurations forms the foundation of all evolutionary changes."

Unlocks: Prokaryotic Cell

Pro-cell

- Prokaryotic Cell (Unlocked after DNA and Protein)

"The first living organism. These unicellular organisms paved the way for the rest of life to begin."

Unlocks: Virus, Nucleus, Mitochondria, Mitosis, Asexual Reproduction

Eu-cell

- Eukaryotic Cell (Unlocked after Nucleus & Mitochondria)

"The prokaryotic cell's more complex cousin. Formed by the symbiotic unification of several prokaryotic cells."

Unlocks: Tissue, Filter Feeding, Sexual Reproduction

OceanEdit

Sponge

- Sponge (Unlocked after Tissue & Filter Feeding)

"The world's first multi-cellular organism, these stationary filter feeders are a product of multiple eukaryotic cells coming together."

Unlocks: Coral (after 6 Sponges), Jellyfish

Jellfish

- Jellyfish (Unlocked after Sponge)

"Softbodied, free-swimming aquatic animals with a gelatinous umbrella-shaped bell and trailing tentacles."

Unlocks: Radial Symmetry, Cnidocytes, Flatworm

Fworm

- Flatworm (Unlocked after Jellyfish) {{Quote|The proto-vertebrate. The first organism with bilateral symmetry, which enables the beginnings of the brain and internal organs.  

Unlocks: Bilateral Symmetry, Vertebrae, Cocoon, Heart, Nerve Cord, Pigment Spot

Fish

- Fish (Unlocked after Bilateral Symmetry and Vertebrae)

"With fins to maneuver the ancient seas, fish evolved the traits that would make them the apex predator of the sea."

Unlocks: Eye (after 4 fish), Fins (after 16 fish), Lungs, Jaw, Fish Egg

LandEdit

- Tetrapod (Unlocked after Lungfish)

"The original colonizers, tetrapods were the first water dwellers to develop legs and amphibious breathing and to crawl onto dry land."

Unlocks: Ear, Legs, Egg Shell, Quadrupedalism

Mammal

- Mammal (Unlocked after Legs and Egg Shell)

"The first vertebrates with warm blood, mammals unique new features enable them to prosper in the environment of dry land."

Unlocks: Mammalian Brain, Ape Brain (after purchasing Mammalian Brain) Warm-Blooded, Primate, Womb, Mammalian Teeth, Three Ear Bone, Hair, Sweat Glands, Milk Glands

Ape

- Ape (Unlocked after Primate)

"The very beginning of human evolution, apes in the Hominidae family are the modern human's earliest ancestors."

Unlocks: Australopithecus, Bipedal Walking, Homo Habilis, Homo Erectus, Complex Emotions, Neanderthal (after purchasing Complex Emotions)

Human

- Human (Unlocked after Homo Erectus)

"Earth's dominant species. An amalgamation of millions of years of evolution. Capable of producing culture, society, and technology."

Unlocks: Human Brain, required for Neolithic Age and everything beyond

- Cyborg (Unlocked after Human)

"Cybernetic organisms, or cyborgs for short, are biological beings with mechanical parts-ranging from medical implants and accessories to fully integrated machines and computer systems."

Unlocks: Neural Interface, Artifical Organs, Prosthetics, Superhumans

- Superhumans (Unlocked after Cyborg)

"Advances in medicine, gene editing, biotech, and numerous other fields have led to the creation of a whole new class of superhumans with significantly advanced lifespans and abilities."

Unlocks: Enhanced Lifespan, Enhanced Physique, Enhanced Intelligence, Humanoid Colonist

- Humanoid Colonist (Unlocked after Superhumans)

"After many generations adapting to local conditions on far-flung exoplanets, the descendants of colonists from Earth bear only a distant resemblance to their human forebears."

Unlocks: Environmental Adaptation, Autonomous Drones, Genetic Modification, Speciation

DAWN OF CIVILIZATIONEdit

Ancient CivilizationsEdit

Stn age

- Stone Age (Unlocked after Stone Tools)

Description: "The first modern humans walk the Earth, and the change the world around them- creating tools, raising animals, building communities. Soon, we will learn that nothing can stop human progress."

Unlocks: Advanced Stone Tools, Fire, Hunting

Neolitic

- Neolithic (Unlocked after Adv. Stone tools, Speech, Burial and Human)

Description: "From hunter-gathering to farming...The first villages begin to form. Some people survived the Neolithic age by being brave, others by being cowardly and smart.--Phil Lord filmmaker"

Unlocks: Pottery, Farming

Bronze

- Bronze Age(Unlocked after Metallurgy and Writing)

Description: "Stone Age. Bronze Age. Iron Age. We define entire epochs of humanity by the technology they use. -- Reed Hastings"

Unlocks: Bronze, Arithmetic

Iron

- Iron Age (Unlocked after Iron and Alphabet)

Description: The good Lord made us all out of iron. Then he turns up the heat to forge some of us into steel --Marie Osmond

Unlocks: Gunpowder, Military, Government, Iron Tools, Algebra

Middle Civilizations Edit

Mid age

-Middle Ages (Unlocked after Military and Government)

Description: We owe to the Middle Ages the two worst inventions of humanity - romantic love and gunpowder. --Andre Maurois

Unlocks: Windmill, Organized Religion, Feudalism, Movable Type

Exploration

- Age of Discovery (Unlocked after Organized Religion, Paper Money, and Printing Press)

Description: Where man stops drinking beer and starts sipping coffee.

Unlocks:

- Scientific Revolution (Unlocked after Banking, Caravel, and Astrolabe) 

Science

Description: As the European Renaissance came to a close, new ideas about math, biology, chemistry, physics, and astronomy changed the way we thought about the world. With the emergence of modern science, our intellectual progress as a species gets a sudden boost of speed. We are learning more than ever. 

Technological Civilizations Edit

Industrial

- Industrial Revolution (Unlocked after Steam Engine and 3 Laws of Motion)

Description: The scientific processes we began to understand during the Scientific Revolution give way to unbelievable progress- now, machines work for us in massive factories, while steam power propels us across the globe.

Atomic

- Atomic Age (Unlocked after Factory and Telephone)

Description: Not the last age. If you're careful.

Info

- Information Age (Unlocked after Atomic Bomb and Computer)

Description: The age you're playing this game in. This game is possible because of this age

Emergence

- Emergent Age (Unlocked after Internet)

Description: A new era in the history of mankind, the Emergent Age is a time where new advances in technology lead us to question what it means to be human, and the boundaries between people and machines.

Singularity

- Singularity (Unlocked after Mind Upload, AI and Self Assembly)

Description: Singularity

- Android (Unlocked after Singularity, Humanoid Robot and AI)

Description: Inhabiting the deepest reaches of the Uncanny Valley, these humanoid robots are designed to mimic a human appearance.

- Sentient Android (Unlocked after Android)

Description: A fully conscious, self-aware artificial intelligence housed inside a simulated human body—perhaps even indistinguishable from its organic counterpart.

Unlocks: Stylized Appearance, Self-modification Abilities, Embodied Human Consciousness, Personality Programming

COLONIZATION OF MARS Edit

CELL TO SINGUARITY ROVER

- Rover (Unlocked after Space Station, Space Shuttle, Drones)

Description: Human-made machines are the first explorers on the surface of Mars

Unlocks: Cargo Missions, Solar Power, Interplanetary Spaceflight, Atmospheric Research, Magnetic Research, Olympus Mons, Discovery of Ice

- Human Expedition (Unlocks after Solar Power, Cargo missions)

Description: For the first time, humans travel to another planet. We are now officially an interplanetary species.

Unlocks: Martian Mining, Cyanobacteria, Deflection Shields, Microgravity Research

- Martian Settlement (Unlocks after Cyanobacteria, Biodome, Resource Extraction Equipment)

Description: We are no longer just explorers - Now we are colonists.

Unlocks: Crewed Rowers, Water Drilling, Ore Refinement, Radiation Protection,

- Martian Factory (Unlocks after Ore Refinement, Fertilizer Production)

Description: The Human Settlements on Mars begin to become self-sufficient. Now that we can reap the benefits of Mars' natural resources. We started to create a new Martian economy

Unlocks: Nuclear Fusion, Large Scale Extraction, Worker Space Suits, Advanced Robotics

- Martian City (Unlocks after Commercial Spaceflight, Renewable Energy)

Description: The colonists of Mars work, play, and live in the world that they have created, this once-hostile is now home.

Unlocks: Phobos Space Elevator, Martian-born Adaptability, Interplanetary Tourism, Economic Prosperity, Terraform, Orbital Greenhouse Heating, Build Atmosphere, Magnetosphere, Import Ammonia/Hydrocarbons, and Fully Environment.

BEYOND Edit

all we know now is: Interstellar travel

this is from the Mars terraforming achievment

Community content is available under CC-BY-SA unless otherwise noted.